15897 cards found
Hiroto Jaakuna

Hiroto Jaakuna {2}{B}{R}

Legendary Creature - Human Rogue
Whenever a creature dies, exile it.
Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
“We're all just pieces on a gameboard, Eiji, but only one of us still plays by the rules.”
3/4
  • Tales of Old Jidai
Weathered Skiff

Weathered Skiff {2}

Artifact - Ship Vehicle
Whenever Weathered Skiff attacks, it gets +1/+1 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
3/2
  • Glacia: Hail to the Queen
Throne of Soli
Zareen, the Second Shah

Throne of Soli

Legendary Artifact - Monument
(Color indicator: Throne of Soli is white)
Each creature you control enters with an additional +1/+1 counter on it.
Each planeswalker you control enters with an additional loyalty counter on it.
Card has other part: Zareen, the Second Shah
Figures in the Mist

Figures in the Mist {1}{G}{G}

Sorcery
Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.”
Where details are obscured, fear wets its brush.
  • Plagues of Fretport
Alia, Bearer of Morning

Alia, Bearer of Morning {3}{W}{W}

Legendary Planeswalker - Alia
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning.
[+1]: You gain 4 life.
[–2]: Exile target tapped creature. Each player draws a card.
[–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”
Loyalty:
4
  • Discoveries of Akieva
Coralight Choir

Coralight Choir {1}{W}

Creature - Merfolk Cleric
{3}{W}: Tap target creature. Activate only during your turn.
“That horrible sound... I felt it pierce my armor and reverberate within my helmet. It appears this province is more secure than we'd anticipated.”
—Grieger, Depthlight frontliner
3/1
  • Elmare: Into the Abyss
Chratteri Valiant

Chratteri Valiant {1}{G}

Creature - Beast Warrior
Other Warriors you control have trample.
{G}: Chratteri Valiant gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“That last story was a bit heavy. This next one will be lighter. There'll be hamsters.”
—Azamir, “Slaughter Of Chratteri”
1/1
  • Storytime
Bleakrealm Mini-Menace

Bleakrealm Mini-Menace {3}{R}

Creature - Mouse Dragon
Flying
Menagerie — When Bleakrealm Mini-Menace enters, if there are five or more creature types among creatures you control, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker that player controls.
2/2
  • Adventurers of Onora
Treasure Haulers

Treasure Haulers {3}{R}

Artifact Creature - Construct Scout
Haste
When Treasure Haulers enters, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Proffered Heirloom

Proffered Heirloom {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Whenever equipped creature dies, draw a card.
Equip {3}
No gift was too small.
  • Tales of Old Jidai
Marzen, Answer Seeker

Marzen, Answer Seeker {1}{U}{R}

Legendary Planeswalker - Marzen
[+1]: Discard a card. If you do, draw a card.
[–X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards.
[–7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”
Loyalty:
3
  • Mious
Consuming Symbiosis

Consuming Symbiosis {G}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+2 until end of turn.
• Target creature gains trample and hexproof until end of turn.
Wander Arpechia

Wander Arpechia {1}{G}

Sorcery
Search your library for a Forest or Academy card, put it onto the battlefield tapped, then shuffle.
The wilderness reserves of Arpechia are vast. One can travel for days, and see no sign of civilization beyond the overgrown cobble path beneath their feet.
  • Arcanum Academia
Ravengulch Contractor

Ravengulch Contractor {1}{B}{R}

Creature - Human Rogue
Whenever one or more other creatures you control deal combat damage to an opponent, choose one —
• That player discards a card at random.
• That player sacrifices a creature with toughness 4 or less.
“I provide plausible deniability, for a price.”
2/3
  • Rail War
Jerrold's Descent

Jerrold's Descent {2}{G}

Sorcery
Audition for green, then audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Uncommon Grit

Uncommon Grit {3}{W}

Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on that creature.
Death and defeat were never options.
Neo-Soul Naturalist

Neo-Soul Naturalist {2}{G}

Enchantment Creature - Avatar
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
Ruchi, the Effervescent

Ruchi, the Effervescent {1}{G/W}{U}

Legendary Planeswalker - Ruchi
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
Loyalty:
3
  • Kahembo: Olde Dawn
Lightning-Fast Lionfish

Lightning-Fast Lionfish {2}{U}{R}

Enchantment Creature - Fish
Haste
You may cast sorcery and enchantment spells as though they had flash.
Whenever you cast an enchantment, instant, or sorcery spell, Lightning-Fast Lionfish gets +1/+0 and gains first strike until end of turn.
3/3
  • Elmare: Into the Abyss
Bitter Lies

Bitter Lies {2}{B}

Sorcery
Target player discards a card. Return a creature card from your graveyard to your hand.
Once lost, Kirishima's favor is not easily regained.
  • Tales of Old Jidai
Duskwood Traverser

Duskwood Traverser {4}{G}

Creature - Elemental
The Duskwood, the region in Rehis-Dorahn where the forest and the marsh meet, is filled of creatures the Rehisons were always careful not to disturb.
4/6
  • Khaliz-Dorahn
Stoneport Provisioner

Stoneport Provisioner {1}{W}

Creature - Human Merchant
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{3}{W}: Return target nonland permanent card with mana value 1 or less from your graveyard to your hand. This ability cost {1} less to activate for each counter on Stoneport Provisioner.
2/2
  • Toll Midnight
Cascade Drake

Cascade Drake {2}{U}

Creature - Drake
Flash
Flying
“I don't fear the storm. I fear what flies above it.”
—Captain Darlene Filham
2/2
  • Dark Seas of Shiryen
Playtest Card A6

Playtest Card A6

(Color indicator: Playtest Card A6 is blue)
  • Playtest Cards 6 6s
High Spirits

High Spirits {2}{U}

Creature - Bird Spirit
Flying
When High Spirits enters, target creature gains flying until end of turn.
2/1
  • High Noon