14405 cards found
Honor and Glory

Honor and Glory {1}{W}

Instant
Create a 1/1 white Human Samurai creature token, then create an additional one of those tokens for each card named Honor and Glory in your graveyard.
Honor the Lost

Honor the Lost {1}{G}

Sorcery
Return a permanent card from your graveyard to your hand.
Motley — If there are five or more names among nonland permanents you control, return two permanent cards from your graveyard to your hand instead.
“I'm sorry, big guy.”
—Iros, banished companion
  • Survive the Night
Honor's Refuge

Honor's Refuge {2}{W}{W}

Creature - Human Soldier Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/3
  • Plagues of Fretport
Honorable Enforcer

Honorable Enforcer {1}{W}

Creature - Human Samurai
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn for each +1/+1 counter on it.
2/1
Honorable Mentor

Honorable Mentor {2}{R}{W}

Enchantment Creature - Sphinx
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Honorable Mentor mentors a creature, that creature and Honorable Mentor each gain first strike until end of turn.
3/2
  • Riddles of Revio
Honored Retinue

Honored Retinue {2}{W}

Creature - Human Samurai
When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • Tales of Old Jidai
Honored Spellthreader

Honored Spellthreader {W}

Creature - Human Cleric
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
1/1
  • Worlds Away
Honorwing

Honorwing {1}{W}{U}

Creature - Harpy
Flying
Whenever a Harpy you control becomes the target of a spell, scry 1.
The dancers rejoiced on new life and new wings, unaware of the price both still carried.
2/2
  • Novea
Hooded Inquirers

Hooded Inquirers {3}{G/U}{G/U}

Creature - Human Rogue
When Hooded Inquirers enters, draw two cards.
“Here's some simple math for you. There are three of you, and we only need to keep one of you alive to tell us where the gold is kept.”
3/3
  • A Tourney at Whiterun
Hooded Mystic

Hooded Mystic {W}

Creature - Nephilim Cleric
Other Angels and Nephilim you control get +1/+0.
{3}{W}: Until end of turn, Hooded Mystic becomes an Angel, gets +3/+3 and gains flying.
“Do you feel it? The fire. Churning in your veins like liquid iron. Waiting. Waiting to surge forth. To claim all that stand in your way.”
1/1
  • Alkabah: The Rise of Soli
Hoof Cliff Expedition

Hoof Cliff Expedition {G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a spell with mana value equal to the number of lands you control, you may add a quest counter.
1, 2 — You may search your library for a basic land card, reveal it, then shuffle and put that card on top. You gain 1 life for each quest counter on Hoof Cliff Expedition.
3 — Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Hoof Cliff Heartminer

Hoof Cliff Heartminer {4}{W}{W}

Creature - Ox Soldier
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
Hoof Cliff Heartminer enters with four +1/+1 counters on it.
Whenever Hoof Cliff Heartminer or another creature you control leaves the battlefield, you may put its +1/+1 counters on another target creature you control.
0/0
  • Adventurers of Onora
Hoof Cliff Horngrove

Hoof Cliff Horngrove

Land
{T}: Add {C}.
{1}: Hoof Cliff Horngrove becomes a 2/2 Elemental creature until end of turn. It's still a land.
Menagerie — Whenever Hoof Cliff Horngrove becomes a creature, it gains your choice of +1/+1, flying, first strike, lifelink, trample, or haste until end of turn. This ability triggers only if there are five or more creature types among creatures you control.
  • Adventurers of Onora
Hoof Cliff Trihorn

Hoof Cliff Trihorn {1}{W}

Creature - Rhino Elk
Vigilance
Menagerie — When Hoof Cliff Trihorn enters, if there are five or more creature types among creatures you control, you may search your library for a card named Hoof Cliff Trihorn, reveal it, put it into your hand, then shuffle.
2/2
  • Adventurers of Onora
Hook-Style Trainee

Hook-Style Trainee {1}{R}

Creature - Insect Monk
Double strike
When a creature you control scavenges Hook-Style Trainee, put a double strike counter on that creature.
Scavenge {4}{R} ({4}{R}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Hookhand Freebooter

Hookhand Freebooter {R}{R}

Creature - Goblin Pirate
Other Pirates you control get +1/+0.
Whenever another Pirate you control enters, Hookhand Freebooter deals 1 damage to any target.
When Hookhand Freebooter dies, create a Bullet token. (It's an artifact with “{T}, Sacrifice this artifact: It deals 1 damage to any target.)
2/1
  • Over the Horizon
Hop of Life

Hop of Life {1}{G}{U}

Sorcery
Create a token that's a copy of target creature you control, except it has base power and toughness 2/2.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
  • New Horizons
Hope Spot

Hope Spot {W}

Instant
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Hope Wrangler

Hope Wrangler {3}{B}

Creature - Construct Rogue
Menace
Whenever Hope Wrangler attacks, target attacking creature with lesser power gains menace until end of turn.
“Many say you perform to bring joy. But really, you perform to make people feel — and sometimes that feeling is terror.”
4/2
  • The Stage Presents: The Neverending Act
Hopebearer Pilgrimage

Hopebearer Pilgrimage {1}{W}

Sorcery
Create two 1/1 white Cleric creature tokens with lifelink.
“May your journey be arduous and your homecoming joyous.”
—Pilgrim's blessing
Hopebringer Cherub

Hopebringer Cherub {6}{W}

Creature - Angel
Flying
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Hopebringer Cherub face up, creatures you control get +1/+1 until end of turn.
“The gods may not notice you, but I do.”
4/2
  • MSEM Secret Lair Drops
  • Mious
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
  • Ophorio
Hopeless Wanderer

Hopeless Wanderer {1}{U}

Creature - Human Rogue
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Hopeless Wanderer can't be blocked.
1/1
  • Love Song
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Pressure {U} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Hordedriver Enthusiast

Hordedriver Enthusiast {3}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Hordedriver Enthusiast attacks, if it's equipped, creatures you control get +1/+0 and gain trample until end of turn.
In Beragnians, Batrest saw the same savagery the Fellors had shown when Rallios tyrannized them. All he could feel was pity.
3/3
  • Aftermath