15897 cards found
Mass Orator

Mass Orator {2}{W}{W}

Creature - Human Cleric
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.)
Creature tokens you control get +1/+1.
2/2
Realmwalker Domovoi

Realmwalker Domovoi {1}{W}

Creature - Spirit Warrior
When Realmwalker Domovoi enters, exile another target permanent you control. Return it to the battlefield under your control at the beginning of the next end step.
2/1
  • The Unraveling
Absari, Chiresian Herald

Absari, Chiresian Herald {3}{W}{B}

Legendary Planeswalker - Absari
[+1]: Create a 1/1 black Faerie creature token with flying and a 2/2 white Spirit Noble creature token with lifelink.
[–X]: Target creature gets -X/-X until end of turn. Its controller loses X life.
[–7]: You get an emblem with “Whenever a permanent you control enters, you may have it gain flying and vigilance and become a 4/4 Angel creature in addition to its other types.” (This effect lasts indefinitely.)
Loyalty:
4
  • The Empty Throne of Feanav
Golna's Heart
Blessing of Golna

Golna's Heart

Artifact Creature - Construct Monument
(Color indicator: Golna's Heart is green)
Trample
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Golna's Heart.
“Seeds gained through hatred will always bear bitter fruit. Seeds gained through peace will sustain the future forever.”
—Golna, the First Shah
2/2
Card has other part: Blessing of Golna
  • Alkabah
Ameret, Shining and Proud
The Lost and Seeking

Ameret, Shining and Proud

Legendary Planeswalker - Ameret
(Color indicator: Ameret, Shining and Proud is white and red)
As this permanent transforms into Ameret, Shining and Proud, counters on them become loyalty counters instead.
[+1]: Until end of turn, you may have Ameret become an X/X Angel creature with flying, indestructible, and haste, where X is the number of counters on them.
[–2]: Create three 1/1 red and white Cleric creature tokens with lifelink and haste.
Card has other part: The Lost and Seeking
  • Alkabah: The Rise of Soli
Sigil of Fortitude

Sigil of Fortitude {1}{G}

Instant
Untap target creature. It gets +2/+2 until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
“Finding strength in oneself is the first step to finding strength to help others.”
—Aarsil the Blessed
  • Alara
Raven-Cursed Dominik

Raven-Cursed Dominik {3}{B}{G}

Legendary Creature - Human Rogue
Reach, deathtouch
Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature.
“Since the damned birds won't leave me alone, the least they can do is help me kill.”
2/5
  • Rail War
Cyrukan's Elite

Cyrukan's Elite {7}{R}

Creature - Angel Soldier
Flying, haste
Whenever Cyrukan's Elite attacks, create
a 4/4 white Angel Soldier creature token with flying. If it's the first time Cyrukan's Elite has attacked this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
  • Alkabah: The Rise of Soli
Shambling Retinue

Shambling Retinue {4}{B}

Creature - Zombie
When Shambling Retinue dies, create a 2/2 black Zombie creature token.
“They don't waste precious time sleeping, or thinking, or dying. If only all my servants were so efficient.”
—Zarad, the Final Adversary
4/4
  • Arkadai
Forlorn Farmhand

Forlorn Farmhand {1}{W}

Creature - Human Scout
When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Many citizens of Daisite wish they could explore the world like the drifters, who are just as willing to take their place.
2/2
  • High Noon
Sea Wall

Sea Wall {2}{U}

Creature - Wall
Defender
{1}{U}: Sea Wall gets +0/+1 until end of turn.
Whenever Sea Wall perseveres, you may return target creature an opponent controls to its owner's hand. (A creature perseveres when it survives damage.)
0/2
  • Surging Tide
Percy's Perfect World

Percy's Perfect World {4}{W}

Enchantment
When Percy's Perfect World enters, search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead.
  • The Stage Presents: The Neverending Act
Performers of Purpose

Performers of Purpose {1}{R/W}

Creature - Construct Actor
When Performers of Purpose enters, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Construct Actor creature token.
As long as it's your turn, Performers of Purpose has first strike.
2/1
  • The Stage Presents: The Neverending Act
Strikebreaker

Strikebreaker {2}{U}

Creature - Construct Actor
You may have Strikebreaker enter as a copy of a non-Aura enchantment you control, except it's a 2/2 Construct Actor creature in addition to its types.
No actor is ever irreplaceable.
2/2
  • The Stage Presents: The Neverending Act
Treacherous Warden

Treacherous Warden {1}{B}{B}

Creature - Demon Warlock Soldier
When Treacherous Warden enters, search your library for a card, put into your graveyard, then shuffle.
Whenever a creature enters from your graveyard, each opponent loses 2 life and you gain 2 life.
3/1
  • MSEM Masters: Jumpstart
Inexperienced Martyr

Inexperienced Martyr {1}{B}

Creature - Human Citizen
When Inexperienced Martyr dies, each opponent loses 1 life.
There is an art to the noble sacrifice. Unfortunately, one rarely gets more than one attempt.
1/2
  • A Tourney at Whiterun
Find Nothing

Find Nothing {1}{U}

Instant
This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.)
Draw a card.
Dusk Rider

Dusk Rider {1}{W}{B}

Creature - Spirit Mercenary
Lifelink
{W}{B}, {T}: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
2/3
  • High Noon
Blazeblade Sergeant

Blazeblade Sergeant {1}{R}

Creature - Human Soldier
When Blazeblade Sergeant enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature you control gains first strike until end of turn.
2/1
  • Mious
Forbidden Brew

Forbidden Brew {B}

Sorcery - Inscription
Target opponent loses 2 life.
Inscribe {1}{B} ({1}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Rhysta's Gambit

Rhysta's Gambit {1}{B}

Sorcery
Foretell {1}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Each opponent reveals their hand. You choose a noncreature, nonland card revealed this way. Exile that card.
• Each opponent sacrifices a creature or planeswalker.
Industrial Revolt

Industrial Revolt {2}{R}

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Draw a card.
“Folk here have had enough—now maybe the rebels overseas could join us on a march.”
—Madame Beatrice to Cathette
  • The Empty Throne of Feanav
Inflicted Ideals

Inflicted Ideals {1}{U}{B}{R}

Enchantment
Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
  • Beyond Our Ken
Duel of Intellect

Duel of Intellect {1}{U}{U}

Instant
Counter target spell.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card.
  • MSEM Masters 2019
  • Spark of Revolution 31 189
Chikyu Champion

Chikyu Champion {7}{G}{W}

Legendary Creature - Human Ranger
When Chikyu Champion enters, choose up to one for each land you control. Create a creature token for each of the chosen characteristics.
• 3/3 red Elemental Mouse with haste.
• 3/3 white and blue Fox with vigilance.
• 4/4 green Plant Dinosaur with trample.
• 4/4 red Dragon with flying.
• 4/4 blue Turtle with hexproof.
• 5/5 white Bear Beast.
1/1