Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
When Verdant Curtain Mascot enters, choose one — • You gain 2 life. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
Enchant land When Verdant Haven enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.” — Skeul, Transnaturalist
You may play basic land cards you own from outside the game.
“I know a place we can hide. There's a grove in the heart of the Whisperwoods, where no one but us can get in. We'll have to get through, but if we can, we'll be safe.” —Vali, planar researcher
Reveal the top thirteen cards of your library. For each permanent type, you may put a card of that type revealed this way into your hand. Put the rest into your graveyard. (The permanent types are creature, land, artifact, enchantment and planeswalker.)
Target creature gets +3/+3 and gains trample until end of turn. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
Remove a +1/+1 counter from a creature you control: Regenerate Verendas Brawler. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Codex — Heraldry; Whimsy; Villainy; Creativity; Brutality. (As this enters, conjure its contents into a shuffled face-up additional library.) You may spend mana as though it were mana of any color to cast this codex's contents. Spells you cast are all colors.
“Zero is... complicated, she's mooostly on our side?” —Karina