10168 cards found
Nidohagane Warfans

Nidohagane Warfans {1}

Artifact - Equipment
When Nidohagane Warfans enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +1/+0.
Equip {1}
Night Ambush

Night Ambush {3}{B}

Instant
This spell costs {2} less to cast if an opponent lost life this turn.
Destroy target creature.
“When do I expect my agents to be inside Kinjiru's walls? Kuno, they already are.”
—Suzume Oshiruko
  • Tales of Old Jidai
Night Howlers

Night Howlers {1}{B}

Creature - Faerie Hound
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
2/1
  • Feanav: The Apothecary's Progress
Night Life

Night Life {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, they lose 2 life unless they discard a card.
The vampires that lurked the streets forced every orphan awake through Festenya's long nights if they wanted to survive until morning.
  • Karina's Explorations
Night Screecher

Night Screecher {1}{B}

Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
1/1
  • K15 Core Set
Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
  • Feanav: The Apothecary's Progress
Night on Flayed Mountain

Night on Flayed Mountain {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each player discards a card or sacrifices a creature.
III — Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard.
More and yet more the urchin slew, with every death, his mountain grew.
  • Villains: The Musical
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightblade Umbra

Nightblade Umbra {1}{B}

Instant
Until end of turn, target creature gains deathtouch and “When this creature dies, return it to the battlefield tapped under its owner's control.”
“Come now. Let us dance with death.”
—Hui Zhou
  • Nangjiao In Bloom
Nightchill Grasp

Nightchill Grasp {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Draw a card.
Once death gets a hold of you, you better run away or it will never let you go.
  • Tides of War
Nightclad Stalker

Nightclad Stalker {3}{B}

Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Nightclad Stalker is enchanted, it gets +1/+0 and has deathtouch and lifelink.
“You can run, but you can't hide.”
2/3
  • Tides of War
Nightcloak Ritualist

Nightcloak Ritualist {1}{B}

Creature - Human Wizard
Sacrifice a creature: Look at the top card of target player's library. You may have that player put that card into their graveyard.
“Come, come! Have a drink, dance. Enjoy this night as if it were your last.”
2/1
  • Goliaths of Nangjiao
Nightfall Infiltrator

Nightfall Infiltrator {2}{B}

Creature - Human Rogue
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
2/2
  • Tales of Old Jidai
Nightfall Sphinx

Nightfall Sphinx {3}{W}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Nightfall Sphinx or another creature you control enters, each opponent loses 1 life and you gain 1 life.
2/4
  • Riddles of Revio
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightly Raid

Nightly Raid {2}{B}{B}

Sorcery
Destroy target creature. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kissed by Fahrib
—Alkabah expression meaning “was killed in their sleep”
Nightmare Chanter

Nightmare Chanter {4}{B}

Creature - Lizard Bard
Whenever a storied permanent you control enters, each opponent discards a card. (Enchantments and legendary permanents are storied.)
4/5
  • Kahembo: Olde Dawn
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Nightmarish Fears

Nightmarish Fears {3}{B}

Sorcery
Create a token that's a copy of target creature card in your graveyard, except it has no mana cost.
Disturb not the darkest corners of your psyche, lest they disturb you back.
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant
Nightrail Fence

Nightrail Fence {1}{U}{R}

Creature - Human Mercenary
{1}, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
{T}, Sacrifice an artifact: Draw a card.
2/3
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
Nightrail Kingpin

Nightrail Kingpin {2}{B}

Creature - Human Rogue
Other Rogues you control have menace.
{2}{U}: Target blocking creature gets -1/-0 until end of turn.
“Let the little people feel important. It's important for staying safe from them.”
—Roxite, of Nightrail
2/2
  • High Noon
Nightrail Printer

Nightrail Printer {1}{U}

Creature - Human Rogue
Whenever Nightrail Printer attacks, you may tap target creature.
“Extra, extra, read all about it, Bearidge barons break banks abroad!”
1/2
  • High Noon
Nightshade Ambusher

Nightshade Ambusher {1}{G}

Creature - Elf Archer
Reach, deathtouch
When Nightshade Ambusher enters, you may pay {1}{G}. When you do, destroy target creature with flying.
2/1