Create two 1/1 white Soldier creature tokens with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Through day and night, on land or sea, against man or beast— We will fight to our last.” —Sanctum creed
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.) Enchant creature you control Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Flash Enchant artifact or creature Enchanted permanent is an artifact with “{T}: Draw a card, then discard a card” and loses all other card types and abilities.
“Not my best spell, even I have to admit.” —Lord Yaran
This spell costs {1} less to cast for each foretold card you own in exile, each permanent you control with foretell, and each card with foretell in your graveyard. Flying When Tyrant of Prophecies enters, it deals 3 damage to any target.
Target creature can't block until end of turn. If that creature had a Steed attached to it, unattach that Steed and it can't block until end of turn. Draw a card.
When United in Battle enters, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order. Whenever a Dwarf or Elf you control enters, put a +1/+1 counter on it.
Foretell {B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Destroy target creature or planeswalker. You lose 4 life unless this spell was foretold.
Draw two cards, then you may foretell a card with foretell from your hand. It costs {0} to foretell this way. You lose 2 life. (You don't reveal that card. You can't foretell cards without foretell in this way.)
Teufel's dark whispers filled Lord Yaran's head with dreams of grandeur.
Foretell {X}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Gain control of target creature with power 2 or less. If this spell was foretold, gain control of target creature with power X or less instead.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) When Vaeldan's Liberator dies, you may exile it. If you do, return a permanent card with mana value less than or equal to Vaeldan's Liberator's power from your graveyard to your hand.
Other legendary creatures you control get +1/+1. At the beginning of your upkeep, you may search your library for a legendary card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle.
When Vale Ruins enters, you gain 1 life. {T}, Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.” —Gharsha, Monstrous Quarry
Trample When Varagan Packmaster enters, create a Treasure token, then exile the top card of your library. Until the end of your next turn, you may play that card.
Lifelink Prevent all combat damage that would be dealt to embattled creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Whenever you cast a noncreature spell, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) {3}{U/B}{U/B}: Draw a card for each opponent with ten or more cards in their graveyard. You lose that much life.
Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
As an additional cost to cast this spell, you may pay {1}{R}. Put a double strike counter on target creature you control. If this spell's additional cost was paid, untap each creature you control that attacked this turn instead. After this main phase, there is an additional combat phase followed by an additional main phase.
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.” —Margyd, Sanctum Commander
Flying Once each turn, when a creature an opponent controls dies, you may create a Treasure token. {3}{B/R}{B/R}: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery.