Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.) At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Sankataar Assailant enters, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Flash Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.) When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
Trample Art of war — At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may have Mautakesh Strangler fight target creature you don't control.
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control. Equip {2}
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) Art of war — At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
Target creature you control fights another target creature. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Vigilance Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
You may put a permanent card with mana value 3 or less from your hand onto the battlefield. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Inscribe {2}{R}{R}({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)