9545 cards found
Past, Present, Future

Past, Present, Future {G}{U}

Instant
Exile the top card of your library, a card from your hand, and a card from your graveyard. Put one of the exiled cards on top of your library, one into your hand, and the other into your graveyard.
Patent Thief

Patent Thief {1}{U}

Creature - Human Rogue
Patent Thief gets +1/+1 and can't be blocked as long as an artifact was put into your graveyard from the battlefield this turn.
“I'm here to acquire the rights to your work; whether I license them is entirely up to you.”
—Emmerich Arbeit, Union Rail troubleshooter
2/1
  • Over the Horizon
Path Less Traveled

Path Less Traveled {R}

Sorcery
Exile cards from the top of your library until you exile a nonland card. You may play one of those cards from exile until the end of your next turn.
“Cherish these forks in the road, for they are what make an adventure all your own.”
—Admiral Otto von Whiskers
  • Adventurers of Onora
Path Lighter

Path Lighter {2}{U}

Creature - Human Scout
Whenever Path Lighter deals combat damage to a player, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
2/3
  • Karina's Explorations
Path of Fire

Path of Fire

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{4}{R}, {T}, Sacrifice Path of Fire: Path of Fire deals 3 damage to target player or planeswalker. Activate only as a sorcery.
  • Riddles of Revio
Path of the Outsider

Path of the Outsider {3}{U}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Path of the Outsider enters, return target creature to its owner's hand, then each opponent sacrifices a creature.
{2}{U}: Evanescence
{0}: Target creature phases out. Activate only during your turn and only once each turn.
{2}{B}: Anguish
Whenever a creature attacks you, it gets -1/-1 until end of turn.
  • Nangjiao In Bloom
Path of the Waters

Path of the Waters {U}

Instant - Inscription
Look at the top three cards of your library, then put them back in any order. If you've cast a spell named Whisper of the Winds this turn, draw a card.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Related card: Whisper of the Winds
  • Path of Shadows
Path to Mortality

Path to Mortality {B}

Instant
Exile target creature you don't control. Its controller may search their library for a creature card with a different name, reveal it, put it into their hand, then shuffle.
“Follow me, and be reborn.”
  • Novea
Pathless Shallows

Pathless Shallows {2}{W}

Enchantment - Aura Curse
Enchant opponent
When Pathless Shallows enters, exile target creature enchanted player controls until Pathless Shallows leaves the battlefield.
Enchanted player can't cast spells with the same name as the exiled card.
  • Dark Seas of Shiryen
Pathshaper Mage

Pathshaper Mage {2}{U}

Creature - Human Wizard
Whenever you create one or more tokens, scry 1.
{3}{U}, Sacrifice Pathshaper Mage: Aetherize target creature you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
“Paths are made as you walk them.”
3/2
  • Worlds Away
Pathway of Lost Sultans

Pathway of Lost Sultans

Land - Desert
Pathway of Lost Sultans enters tapped.
When Pathway of Lost Sultans enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Over the Horizon
Patient Ascetic
Graceful Angel

Patient Ascetic {W}

Creature - Human Monk
Defender
Ascend {1}{W}{W} ({1}{W}{W}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
0/3
Card has other part: Graceful Angel
Patient Cocoon

Patient Cocoon {1}{B}

Creature - Insect
Defender
Whenever Patient Cocoon is dealt damage, create a 1/1 green Insect creature token.
“Taking easy targets is never where you want to be. Besides, not all of them are as helpless as they appear...”
—Masaru, aspiring champion
0/3
  • Monsters of Chikyu
Patient Herbology

Patient Herbology {1}{G}

Enchantment
When Patient Herbology enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Sacrifice Patient Herbology: Untap target land. You gain 2 life.
  • Arcanum Academia
Patient Orchestration

Patient Orchestration {1}{U}

Enchantment
Whenever an opponent casts a spell, sacrifice Patient Orchestration. If you do, look at the top X cards of your library, where X is that spell's mana value. Put up to two of them into your hand and the rest on the bottom of your library in any order.
  • Surging Tide
Patrol Droid

Patrol Droid {2}

Artifact Creature - Droid
When Patrol Droid dies, if it attacked this turn, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
DCPD peace-bots often provide crucial testimony. Dusk City's underground has learned to scramble first, shoot after.
2/1
Related card: Data-Point
  • Beyond the Blackwall
Patrol Ship

Patrol Ship {2}

Artifact Creature - Ship
Vigilance
{2}{W}: Patrol Ship gets +0/+3 until end of turn. Activate only once each turn.
Cycling {2/W} ({2/W}, Discard this card: Draw a card.)
“Secure the perimeter. Radar units, all you.”
—Mettalia
2/1
  • Elmare: Into the Abyss
Patron of Asham

Patron of Asham {1}{W}{W}

Creature - Human Warrior
Whenever Patron of Asham attacks, tap target creature an opponent controls with power less than or equal to your fealty to Plains. (Each Plains you control counts towards your fealty to Plains.)
3/2
  • Al Tabaq
Patronizing Taromad

Patronizing Taromad {4}{B}

Creature - Demon Cleric
{3}{B}: Judge another target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“I would have you gaze upon me, but that would be above you. Kneel.”
3/5
  • Alkabah
Paul, Startin' Out Small

Paul, Startin' Out Small {2}{U}

Legendary Creature - Construct Actor
Prowess
Whenever Paul attacks, look at the top card of your library. If it's a noncreature card, you may cast it. If you don't cast the card, you may put it into your graveyard. (You still pay the spell's cost.)
“A bit mechanical, but their mind lends itself to really understand what they perform. With practice, they could be truly one-of-a-kind.”
—Jeffery, Stage Manager
2/2
  • The Stage Presents: The Neverending Act
Paw Valley Expedition

Paw Valley Expedition {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast a creature spell, you may add a quest counter.
Return up to X target creatures you control to their owner's hand, where X is the number of quest counters on Paw Valley Expedition.
Create a 1/2 white Bear Monk creature token with vigilance and a 2/1 white Bear Knight creature token with first strike.
  • Adventurers of Onora
Paw Valley Pathfinder

Paw Valley Pathfinder {1}{G}

Creature - Hound Scout
When Paw Valley Pathfinder enters, reveal the top card of your library. If it's a land card, draw a card.
1/3
Card has other part: Embark
  • Adventurers of Onora
Paw Valley Wildclaw

Paw Valley Wildclaw {R}

Creature - Cat Warrior
{R}: Paw Valley Wildclaw gets +1/+0 until end of turn. When this makes its power exactly 4, add {R}{R}{R}.
1/1
Card has other part: Surpass Limits
  • Adventurers of Onora
Pawnbroker

Pawnbroker {2}{U}{U}

Creature - Bird
Flying
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, create a 1/1 blue Bird creature token with flying.
2/2
  • Ophorio
Pawsitive Vibes

Pawsitive Vibes {U}

Instant
Draw a card.
If this is the second spell you cast this turn, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
There's a special kind of magic in music.
  • Adventurers of Onora