Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Goriana Tactician enters, you may tap target creature.
Target creature you control and each other creature in its pack deal damage equal to their power to target creature or planeswalker. (Two or more creatures you control with equal power are in a pack.)
Flash (You may cast this spell any time you could cast an instant.) When Gorillas in the Mist enters, prevent all combat damage that other creatures would deal this turn.
Vigilance, trample Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.) Each creature your opponents control can't have toughness greater than its power.
Defender (This creature can't attack.) Flying (This creature can't be blocked except by creatures with flying or reach.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield. Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control. Equip {3}
You can't lose the game until your next turn and your opponents can't win the game until your next turn. Fuse (You may cast one or both halves of this card from your hand.)
Enchant land When Grace of Timber enters, put a +1/+1 counter on target creature you control. Enchanted land has “{T}: Add two mana of different colors.”
“Another interesting but incomplete experiment. The subject acquired the speed and flight of its griffin donor, but alas, has kept its primal brain as well.” —Doctor Hitana