15282 cards found
Bearidge Jailer

Bearidge Jailer {3}{W}

Creature - Human Soldier
Whenever you detain a permanent, you gain life equal to that permanent's mana value.
“The Bearidge boys would prefer to take you alive, but don't be fooled, they'll kill you as soon as look at you.”
—Calamity Rose
3/2
  • High Noon
Bearidge Charmer

Bearidge Charmer {2}{W}

Creature - Human Cleric
Whenever an artifact or enchantment you control enters, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Wizards are a rarity, but wherever there are people, there are entertainers.
2/2
  • High Noon
Atop Their High Horses

Atop Their High Horses {1}{W}

Instant
Choose one or both —
• Prevent all combat damage that would be dealt to creatures this turn.
• Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
  • High Noon
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
“Men have the right to be silent until such time that they are ready to confess their crimes.”
— The Judges' Law
Related card: Bearidge Marshall
  • High Noon
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters tapped unless you control a basic land.
As Sunrise Orchard enters, choose a color.
{T}: Add one mana of the chosen color.
Shrouded Sanctuary

Shrouded Sanctuary

Land
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Imperial Marketplace

Imperial Marketplace

Land
Imperial Marketplace enters with a charge counter on it.
{T}: Add {C}.
{T}, Remove a charge counter from Imperial Marketplace: Put a +1/+1 counter on target creature you control.
  • Imperial Legacies
Heavenly Temple

Heavenly Temple

Land
{T}: Add {C}.
When Heavenly Temple enters, target creature gains flying until end of turn.
{2}: Return Heavenly Temple from the battlefield to its owner's hand.
Clutch of the Coil

Clutch of the Coil

Land
{T}: Add {C}.
{1}: Clutch of the Coil becomes a 1/1 Snake creature with poisonous 2 until end of turn. It's still a land. (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Aghavaan Unleashed
Aghavaan's Wound

Aghavaan Unleashed

Legendary Creature - Snake God
Menace, trample, indestructible
Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters.
At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
8/8
Card has other part: Aghavaan's Wound
  • Imperial Legacies
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies
Sage's Ashes

Sage's Ashes {1}

Artifact
Sage's Ashes enters tapped.
{T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library.
{3}, Exile Sage's Ashes from your graveyard: Draw a card.
Raiun Bay Junk

Raiun Bay Junk {2}

Artifact - Vehicle
Art of war — At the beginning of your end step, if Raiun Bay Junk dealt damage to an opponent this turn, put a +1/+1 counter on it.
Tap an untapped creature you control: Raiun Bay Junk becomes an artifact creature until end of turn.
2/3
  • Imperial Legacies
Palace of Heavenly Sovereigns

Palace of Heavenly Sovereigns {5}

Legendary Artifact
Each instant and sorcery card you own that isn't on the battlefield has inscribe. The inscribe cost is equal to its mana cost. (Exile that spell card inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Dragonwall Fragment

Dragonwall Fragment {3}

Artifact Creature - Wall
Defender
A deck can have any number of cards named Dragonwall Fragment.
At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Peace, for all eternity.
0/6
  • Imperial Legacies
Dragon's Wake

Dragon's Wake {3}

Artifact - Vehicle
Trample
Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield.
Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
6/6
  • Imperial Legacies
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Celestial O-Yoroi

Celestial O-Yoroi {3}

Artifact - Equipment
Equipped creature gets +3/+3.
Prevent all combat damage that would be dealt to equipped creature.
Equip {3}
  • Imperial Legacies
Taiyohata Champion

Taiyohata Champion {1}{R}{W}

Creature - Human Samurai
Flash
First strike
If you cast Taiyohata Champion during your declare attackers step, it enters tapped and attacking.
3/2
Shinrin Spellhunter

Shinrin Spellhunter {1}{G}{U}

Creature - Human Samurai
Flash
When Shinrin Spellhunter enters, if an opponent cast a noncreature spell this turn, draw a card.
3/3
  • Imperial Legacies
Servant of the White Hand

Servant of the White Hand {1}{W}{B}

Creature - Human Samurai
Noncreature spells your opponents cast cost {1} more to cast.
2/2
  • Imperial Legacies
Miyoga Firebird

Miyoga Firebird {1}{U}{R}

Creature - Phoenix
Flying, haste
Miyoga Firebird attacks each combat if able.
Whenever you cast your third instant or sorcery spell this turn, you may return Miyoga Firebird from your graveyard to the battlefield.
3/2
  • MSEM Secret Lair Drops 1137 1257
  • Imperial Legacies
Fang of Mautakesh

Fang of Mautakesh {1}{B}{G}

Creature - Snake Assassin
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
2/2
  • Imperial Legacies
Through the Mists

Through the Mists {1}{G}

Instant - Inscription
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies