Flash (You may cast this spell any time you could cast an instant.) You may cast Wizard spells as though they had flash. {U}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copies.
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature can't be blocked. {1}{U}: Enchanted creature gains hexproof until end of turn.
As an instant or sorcery spell not cast from exile resolves, exile it instead of putting it anywhere else. Once each turn, you may cast a card exiled with Eidetic Memory.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) When Cuff Down enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one— • Draw a card, then discard a card. • Tap target creature. • Target creature gains flying until end of turn. • Target player mills two cards.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
Whenever a creature you control enters, if you didn't cast it from your hand, put a +1/+1 counter on it. {3}{W}: Exile target creature you control, then return it to the battlefield under its owner's control.