15897 cards found
Planar Reflection

Planar Reflection {5}{G}{G}{G}

Sorcery
For each permanent your opponents control, create a token that's a copy of that permanent.
“Our ultimate dream is bringing the two worlds back in harmony, but many fear that it is only a dream.”
Glimpse the Veil

Glimpse the Veil {1}{B}

Sorcery
Target opponent sacrifices a creature. Put a +1/+1 counter on up to one target creature you control.
The Banished live beyond the Veil, in a bleak and ruined reflection of this universe.
  • Discoveries of Akieva
Sinister Thicket

Sinister Thicket

Land
{T}, Sacrifice Sinister Thicket: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}, Exile Sinister Thicket from your graveyard: Draw a card. Activate only as a sorcery.
  • Innistrad In Memoriam
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
Reading the Book of Secrets' chapter on “microtransactions” is strictly forbidden. Only Godmother Ilthiss may use the dark knowledge contained therein.
  • Arkadai
Sentinel of Consumption
Avaz Sentry

Sentinel of Consumption

Creature - Azra Archer
(Color indicator: Sentinel of Consumption is green)
Reach, ward {3}
“I will not wait for some miracle to help save my home, my family. They are safe in my hands.”
3/3
Card has other part: Avaz Sentry
  • Alkabah: The Rise of Soli
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Aspiring Recluse
Apex of Augmentation

Aspiring Recluse {2}{U}

Creature - Human Actor
Creatures with power greater than Aspiring Recluse's can't block it.
Whenever Aspiring Recluse deals combat damage to a player, you may pay {2}. If you do, transform it.
“There is only one role fit for such a face.”
—Lily, talent scout
1/4
Card has other part: Apex of Augmentation
  • Villains: The Musical
Corruption's Hold

Corruption's Hold {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3 and has “At the beginning of your upkeep, you lose 3 life.”
Ka Soma sank beneath the murk, alive, but trapped, alone, and forgotten.
  • Novea
Blazing Mirage

Blazing Mirage {R}

Sorcery
Target creature gets +2/+2 and gains menace until end of turn.
The line between mirage and fire is a painful one to walk.
  • Oirohpo
Amber Reserves

Amber Reserves {2}{R}

Enchantment
At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types.
At the beginning of your end step, sacrifice a land.
Derelict Town

Derelict Town

Land
{T}: Add one mana of any color.
When you tap Derelict Town for mana, return it to its owner's hand.
Run Away

Run Away {W}

Instant
Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“Some monsters don't want to be near people at all, and they seem to have figured out all sorts of ways to keep it that way.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Skalnir, Ruinbringer

Skalnir, Ruinbringer {X}{R}{R}{G}{G}

Legendary Creature - Hydra
Trample
Skalnir, Ruinbringer enters with X +1/+1 counters on it.
When Skalnir, Ruinbringer enters, it deals damage equal to the number of +1/+1 counters on it to each creature without trample.
5/5
  • Arkadai
Secret Thief

Secret Thief {3}{B}

Creature - Human Assassin
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, target creature you control can't be blocked this turn.
{B}{B}{B}: Secret Thief gets +3/+0 until end of turn.
“Victory through deceit.”
—Iken Company Motto
3/3
  • Discoveries of Akieva
Gallord's Intervention

Gallord's Intervention {1}{W}

Instant
Create a 1/1 white Soldier creature token. It gets +1/+1 and gains first strike until end of turn.
“You both claim yourselves protectors of this world, so stop arguing and start working together to save it!”
—Gallord, to Allagras and Pandora
  • Aftermath
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“The path to glory is simple: make sure that no one survives your conviction but you.”
—Aelwen, Crimson Battleguard
2/1
Stark Stream

Stark Stream

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{U}, {T}: Add one mana of any color.
  • Memorium Arcanum
Sylvan Chronicler

Sylvan Chronicler {1}{G}

Creature - Elf Druid
Vigilance
Whenever a legendary creature you control enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The story of this war may not be done, but I want to get a head start in writing about it.”
2/2
  • Seasons of War
Liar's Dice

Liar's Dice {2}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Discard up to two cards, then draw that many cards plus one.
3 | For each color of mana spent to cast this spell, add one mana of that color.
Catch of the Day

Catch of the Day {1}{U}

Sorcery - Adventure
Return target tapped creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Seaside Skimmer
  • Karina's Explorations
The Tale of Kings

The Tale of Kings {1}{W}{U}{B}{R}{G}

Sorcery
For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay.
For each color, create a token that's a copy of a different legendary permanent you control of that color, except the token isn't legendary.
Exile The Tale of Kings.
Obstinacy

Obstinacy {R}{R}{R}

Enchantment
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step.
Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.
Fretport's Fade

Fretport's Fade {1}{B/R}{B/R}

Enchantment
At the beginning of each end step, Fretport's Fade deals 2 damage to each player that had one or more cards put into their graveyard this turn.
  • Plagues of Fretport
Prepare for Trouble

Prepare for Trouble {1}{R}

Sorcery
Target creature you control gains double strike until end of turn. That creature also gains trample until end of turn if you control a creature with power 4 or greater.
  • Monsters of Chikyu
Fates Foretold

Fates Foretold {1}{U}{U}

Enchantment
At the beginning of your upkeep, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Zero