{T}, Sacrifice Sinister Thicket: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {4}, Exile Sinister Thicket from your graveyard: Draw a card. Activate only as a sorcery.
Reading the Book of Secrets' chapter on “microtransactions” is strictly forbidden. Only Godmother Ilthiss may use the dark knowledge contained therein.
Flash Enchant creature When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn. When enchanted creature dies, create a 1/1 green Saproling creature token.
Creatures with power greater than Aspiring Recluse's can't block it. Whenever Aspiring Recluse deals combat damage to a player, you may pay {2}. If you do, transform it.
“There is only one role fit for such a face.” —Lily, talent scout
At the beginning of your upkeep, choose two different basic land types. Create a colorless land token that's the chosen types. At the beginning of your end step, sacrifice a land.
Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“Some monsters don't want to be near people at all, and they seem to have figured out all sorts of ways to keep it that way.” —Karina Oblay, field notes
Trample Skalnir, Ruinbringer enters with X +1/+1 counters on it. When Skalnir, Ruinbringer enters, it deals damage equal to the number of +1/+1 counters on it to each creature without trample.
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, target creature you control can't be blocked this turn. {B}{B}{B}: Secret Thief gets +3/+0 until end of turn.
Vigilance Whenever a legendary creature you control enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The story of this war may not be done, but I want to get a head start in writing about it.”
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Discard up to two cards, then draw that many cards plus one. 3 | For each color of mana spent to cast this spell, add one mana of that color.
For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay. For each color, create a token that's a copy of a different legendary permanent you control of that color, except the token isn't legendary. Exile The Tale of Kings.
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step. Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.
Target creature you control gains double strike until end of turn. That creature also gains trample until end of turn if you control a creature with power 4 or greater.