15897 cards found
Merciless Champion

Merciless Champion {2}{B}

Creature - Zombie Knight
Merciless Champion can't block unless you control another Knight or Soldier.
Those brave knights that seek the Roseblade rarely return, and those that do never return whole.
3/4
  • Quest for the Roseblade
Merciless Oaf

Merciless Oaf {5}{B}

Creature - Giant Warrior
This spell costs {1} less to cast if you control a Warrior.
“You either let yourself care for the outsiders and die to their betrayal or close your ears, march on, and live. I made my choice long ago.”
5/5
  • Glacia: Hail to the Queen
Midden Heap

Midden Heap {1}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{B}: Create a 1/1 black Rat creature token with “This creature can't block.” Activate only if there are five or more creature cards in your graveyard.
  • Quest for the Roseblade
Middenheap Uprising

Middenheap Uprising {2}{B}{B}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
You gain X life and draw X cards, where X is the number of creatures that died this turn.
As death crept across Meredir, the ratkin rose.
  • The Petals Wilt
Middenswarm Rats

Middenswarm Rats {1}{B}

Creature - Rat
{B}, Sacrifice another creature: Surveil 1.
“What's that, Frederick? There's rats out in the heaps again? Surely it can't be that ba. . . oh. Oh no.”
—Gerti, village elder
2/2
  • The Petals Wilt
Middleware

Middleware {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever Middleware or another Curse becomes attached to enchanted player, exile the top card of that player's library face down. For as long as that card remains exiled, you may look at it and you may play it. Mana of any type can be spent to cast that spell.
  • Beyond the Blackwall
Midnight Fright

Midnight Fright {2}{B}{B}

Sorcery
Target opponent discards two cards, then sacrifices a creature.
  • High Noon
Midnight Gate

Midnight Gate

Land - Swamp
({T}: Add {B}.)
As Midnight Gate enters, you may pay 1 life. If you don't, Midnight Gate enters tapped.
Basic lands you control have “{T}: Add {B}.”
Midnight Gaze

Midnight Gaze {3}{B}

Instant
Look at the top two cards of your library. You may shuffle.
Draw two cards. You lose 2 life.
“The sun shows warm lies like a mother too soft to wean its child from hope. Scry in moonlight, see, suffer, and grow.”
  • Glacia: Hail to the Queen
Midnight Invitation

Midnight Invitation {2}{B}{B}

Sorcery
Reveal the top three cards of your library and put them into your hand. If this spell was cast from your graveyard, each opponent loses life equal to the total mana value of those cards. Otherwise, you lose that much life.
Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Midnight Stalking

Midnight Stalking {4}{B}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Destroy target creature.
Thomas was quick to boast during the day and quicker to run off scared during the night.
  • Harvest Festival
Midnight Vagrant

Midnight Vagrant {2}{B}{B}

Creature - Bear Rogue
Whenever you cast a spell from exile, put two +1/+1 counters on Midnight Vagrant. It gains menace until end of turn.
{1}{B}{B}: Exile the top card of target opponent's library. You may play that card during any turn you attacked with a Rogue, and you may spend mana as though it were mana of any color to cast it. Activate only as a sorcery.
2/2
  • Adventurers of Onora
Midnight's Pale Moon

Midnight's Pale Moon {2}{B}{B}

Sorcery
Each player loses 2 life, discards two cards, sacrifices two creatures, then sacrifices two lands.
  • Imperial Legacies
Mind Bleeding
Brain Feeding

Mind Bleeding

Enchantment - Aura
(Color indicator: Mind Bleeding is black)
Enchant player
Enchanted player's maximum hand size is reduced by two.
“With each new second of his unlife, another memory seeped away from his mind and past his desperate grasp.”
—Hemley Eggfeather
Card has other part: Brain Feeding
  • Glacia: Hail to the Queen
Mind Crash

Mind Crash {4}{B}{B}

Sorcery
Target player reveals their hand. You choose three cards from it and exile them. Then that player exiles the top three cards of their library.
  • Zero
Mind's Contagion

Mind's Contagion {1}{B}

Creature - Bird Demon
Flying
Mind's Contagion has haste as long as there are two or more creature cards in your graveyard.
Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
2/1
Mind-Pryer

Mind-Pryer {B}{B}

Creature - Demon
Lifelink
Mind-Pryer gets +1/+1 as long as an opponent has one or fewer cards in hand.
Whenever an opponent discards a card, Mind-Pryer cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
2/1
  • New Horizons
Ming Fleet Privateer

Ming Fleet Privateer {2}{B}

Creature - Rat Rogue
Whenever Ming Fleet Privateer attacks, put a menace counter on target creature in its pack. (Two or more creatures you control with equal power are in a pack.)
“Fewer are the unclaimed treasures of this world than the pockets of my hanfu.””
—Quan Li, Dusk Operative
3/2
  • Panxiou
Minotaur Skullsmasher

Minotaur Skullsmasher {2}{B}

Creature - Minotaur Warrior
Menace
When Minotaur Skullsmasher enters, choose a nonland card type. Then target opponent reveals their hand. You choose a card of the chosen type from it. That player discards that card.
3/1
  • Theros Triumphant
Minstrel of the Bloodied

Minstrel of the Bloodied {3}{B}

Creature - Angel
Flying, deathtouch
Whenever an opponent loses life for the first time each turn, that player loses 1 life and you gain 1 life.
“She sings of mercy in the quiet night. Voices of dissent cannot be heard in that void.”
2/3
Mire Triton

Mire Triton {1}{B}

Creature - Zombie Merfolk
Deathtouch
When Mire Triton enters, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
  • Theros Triumphant
Miserable Portent

Miserable Portent {B}

Enchantment
When Miserable Portent enters, create a 1/1 black Harpy creature token with flying.
{3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.
To dream of a harpy is to court misfortune.
  • Theros Triumphant
  • MSEM Secret Lair Drops 982 1000
Misery Keeps Company

Misery Keeps Company {B}

Sorcery - Revelation
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Coalesce {6}{B} (You may cast this from your graveyard for {6}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
4/4
  • Beyond Our Ken
Mismatched Bandit

Mismatched Bandit {1}{B}

Creature - Human Mutant Rogue
Menace
At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life.
2/1
Mistress of the Black Orchid

Mistress of the Black Orchid {1}{B}

Creature - Human Plant Rogue
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
At the beginning of your upkeep, if an opponent is poisoned, you draw a card, you lose 1 life, and you get a poison counter.
2/1