Enchant creature When Inherited Blessing enters, remove all -1/-1 counters from each creature you control. Enchanted creature gets +2/+2 and has first strike.
“So your family has the Covenant. Shall we kill every last one of them, or will you yield the throne?” —Lettie Wormwood to the new emperor Amleth
Manifest the bottom X cards of your library tapped, where X is the number of instant and sorcery cards in your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
The child looked in awe at their work, and the mother beamed with pride.
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.) Enchant creature you don't control Embody (Enchanted creature is a copy of this card except for its types.)
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
As an additional cost to cast this spell, sacrifice a creature. Enchant creature Enchanted creature gets +4/+4, has flying, and is a Demon in addition to its other types.
Target creature gains lifelink until end of turn. Untap that creature. Inscribe {1}{W}({1}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
When Inner-Eye Obscurist enters, return each other creature that isn't in Inner-Eye Obscurist's pack to their owners' hand. (Two or more creatures you control with equal power are in a pack.)
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
Whenever Inquisitive Guardian deals combat damage to an opponent, you may exile a nonland card from your graveyard. If you do, draw a card. {U}: Inquisitive Guardian gains flying until end of turn.