15282 cards found
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
“The earth screams at you, refugees. If you will not heed its cries, it will find ways to make you listen to it.”
—Chief Striking Dawn
3/4
Chief Striking Dawn

Chief Striking Dawn {2}{B}{G}

Legendary Creature - Elf Warrior
Whenever a card is put into a graveyard from anywhere, put a +1/+1 counter on Chief Striking Dawn.
{1}{B}{G}, Remove three counters from Chief Striking Dawn: Return a permanent card from your graveyard to the battlefield.
3/3
Dusk Occultist

Dusk Occultist {2}{G}{U}

Creature - Elf Warrior Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Dusk Occultist envisions a creature card, draw a card.
3/2
  • High Noon
Dusk Rider

Dusk Rider {1}{W}{B}

Creature - Spirit Mercenary
Lifelink
{W}{B}, {T}: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
2/3
  • High Noon
Imposing Griffin

Imposing Griffin {2}{W}{U}

Creature - Griffin
Flying
Nonland permanents your opponents control enter tapped.
Activated abilities of permanents your opponents control that entered this turn can't be activated unless they're mana abilities.
3/3
Judges of Bearidge

Judges of Bearidge {2}{W}{U}

Legendary Creature - Human Wizard
Noncreature spells your opponents cast cost {1} more to cast for each counter on Judges of Bearidge.
{5}{W}{U}: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
3/3
Koshui, the Trader

Koshui, the Trader {4}{R}{G}

Legendary Creature - Centaur Scout
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. You may cast Centaur spells this way without paying their mana costs.
4/6
  • High Noon
Lease on Life

Lease on Life {3}{R}{W}

Enchantment
Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste.
“You've got a second chance. Don't waste it.”
— Creed, of Graygulch
Maligned Scavenger

Maligned Scavenger {1}{B}{G}

Creature - Griffin
Flying, vigilance
Exile a creature card from your graveyard: Maligned Scavenger gets +1/+1 until end of turn.
When fresh prey dries up, griffins learn how to live on the ghosts left behind.
2/2
  • High Noon
Miner's Barracks

Miner's Barracks {1}{R}{G}

Enchantment
At the beginning of your end step, create a Gold token for each creature you controlled that became tapped this turn. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
  • High Noon
Nightrail Fence

Nightrail Fence {1}{U}{R}

Creature - Human Mercenary
{1}, Discard a card: Create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
{T}, Sacrifice an artifact: Draw a card.
2/3
Quelling Tavern

Quelling Tavern {2}{W}{U}

Enchantment
Whenever you cast an instant or sorcery spell, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Why not have a drink for a spell?
  • High Noon
Recoil

Recoil {1}{U}{B}

Instant
Return target permanent to its owner's hand. Then that player discards a card.
“Too much aether gives the gun too much kick, and you don't want to be on either end of it when that happens.”
—Calamity Rose
  • High Noon
Roxite of Nightrail

Roxite of Nightrail {3}{U}{B}

Legendary Creature - Human Rogue
Each Rogue you control can't be blocked by creatures with greater power than it.
Whenever a Rogue deals combat damage to a player, gain control of target nonland permanent that player controls unless that player pays {1}.
“What can you do for me?”
2/3
Sandbluff Inciter

Sandbluff Inciter {R}{W}

Creature - Human Soldier
Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
2/2
  • High Noon
Stickup

Stickup {1}{B}{R}

Sorcery
Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost.
Stormcall Thunderbird

Stormcall Thunderbird {4}{U}{R}

Creature - Elemental Bird
Flying, haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormcall Thunderbird.
3/3
  • High Noon
Tireless Explorer

Tireless Explorer {3}{G}{W}

Creature - Elf Scout
Vigilance
Permanent spells you cast cost {1} less to cast for each 1 damage Tireless Explorer has dealt to players this turn.
4/4
  • High Noon
Vessel of Lost Souls

Vessel of Lost Souls {G}{U}

Creature - Plant Spirit
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn.
2/2
Walker of Wild Places

Walker of Wild Places {3}{G}{W}

Creature - Human Scout
Vigilance
Other Scouts you control get +1/+1 and have vigilance.
{X}, Tap four untapped Scouts you control: Create an X/X green Beast creature token.
3/3
  • High Noon
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, it fights another target creature you control and its owner draws a card.
5/4
  • High Noon
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
  • High Noon
Aetherite Vein

Aetherite Vein {2}

Artifact
When Aetherite Vein enters, scry 1.
{U}, Sacrifice Aetherite Vein: Return target creature to its owner's hand.
“Be careful when you strike it rich, you may just find yourself in over your head.”
—Lexie Boggs, aether baron
  • High Noon
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon