Concord — When Riptide Mystic enters, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
Deception {2}{B}({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Grinning Torturer deals combat damage to a player, torment that player. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
{1}{R}, Discard a card: Draw a card. {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate only if twenty or more cards are in your graveyard.
Whenever you make first contact, you may activate one of Karina's loyalty abilities. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) [+1]: Each player draws a card. [–2]: Exile target nonland permanent. At the beginning of the next end step, return it to its owner's hand or to the battlefield under its owner's control. [–7]: You get an emblem with “You may cast spells that don't have the same name as a permanent you control or a card in your graveyard without paying their mana costs.”
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way.
Flash When Pivot-Fist Meditant enters, choose a creature you control. Whenever that creature is dealt damage this turn, it deals that much damage to any other target.
Choose a card name, then look at the top card of your library. If it has the chosen name, you may exile it and you may play it from exile until end of turn. Whenever a creature you control becomes tapped, you may return Enigma of Seventy Scrolls from your graveyard to your hand.
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target.
Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Counter target instant or sorcery spell you don't control unless its controller copies it twice. You gain control of those copies and may choose new targets for them.
Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand.