6460 cards found
Timberland Hymn

Timberland Hymn {G}

Sorcery
Each opponent sacrifices an artifact or enchantment.
Showcase {2}{G}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Time Cube

Time Cube {4}

Legendary Artifact
{16}, {T}: Time Cube gains “At the beginning of your end step, if it's not an extra turn, take three extra turns after this one” and loses this ability.
“You educated and stupid word animals can't fathom this greatest scientific math of creation!”
—Jen Rae, time cube cultist
  • Villains: The Musical
Time Stands Still, Heroes Emerge

Time Stands Still, Heroes Emerge {1}{G}

Sorcery
Target creature you control gets +4/+4 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Timecrafter Lafterii

Timecrafter Lafterii {4}{R}

Creature - Human Wizard
When Timecrafter Lafterii enters, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
“It seems there's a conflict in time, we must be careful if we want to continue in this reality.”
3/3
  • Aftermath
Timeless Rehearsal

Timeless Rehearsal {2}{R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Timely Cure

Timely Cure {1}{G}

Instant
Target permanent gains indestructible and hexproof until end of turn. Remove all -1/-1 counters from it.
Wormwood's spells were of great aid to Barton, yet also strangely familiar.
  • Feanav: The Apothecary's Progress
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
Timid Thunderhorn

Timid Thunderhorn {R}{G}

Creature - Beast
Whenever a creature you control enters, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power.
Don't make any sudden movements. Or any slow ones. Really, it's best just to not move at all until it goes away.
2/2
  • Villains: The Musical
Tinkerer's Assistant

Tinkerer's Assistant {1}

Artifact Creature - Construct
{3}: Put a +1/+1 counter on Tinkerer's Assistant.
Even the most skilled artificers can use a hand every now and then.
1/1
  • The Unraveling
Tinkerer's Tools

Tinkerer's Tools {1}

Artifact
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle.
“Mistake” is such a small-minded word. It's not an error, but a step on the path to success.
Tinkering Swarm

Tinkering Swarm {3}

Artifact Creature - Rat Construct
Rapport — Whenever Tinkering Swarm and at least one other creature you control become tapped, create a token that's a copy of Tinkering Swarm.
1/1
  • Harvest Festival
Tinyvale Tactics

Tinyvale Tactics {2}{G}

Instant
You may pay {1}{G} and tap an untapped Soldier you control rather than pay this spell's mana cost.
Put two +1/+1 counters on target creature. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
  • Adventurers of Onora
Tinyvale Trappings

Tinyvale Trappings {4}

Artifact - Equipment
When Tinyvale Trappings enters, you may attach it to target creature you control with mana value 2 or less.
Equipped creature gets +3/+1.
Equip {3}
  • Adventurers of Onora
Tinyvale Treetops

Tinyvale Treetops

Land
Tinyvale Treetops enters tapped unless you played it from exile.
{T}: Add {G} or {W}.
Card has other part: Muster Forces
  • Adventurers of Onora
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
  • Adventurers of Onora
Tirenan Market

Tirenan Market

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {R} or {W}.
Tirenan Pyromancer

Tirenan Pyromancer {R}{R}

Creature - Human Shaman
Prowess
Whenever you cast an instant or sorcery spell, Tirenan Pyromancer deals 1 damage to each opponent.
1/1
Titan Snare

Titan Snare {2}

Artifact
Spells with mana value 5 or greater can't be cast.
All greater artifice fell in the presence of the titan, until finally, nothing greater existed. Awed at its own majesty, the titan bowed to itself, and never moved again.
  • Villains: The Musical
Titan's Palace

Titan's Palace

Land
{T}: Add {C}{C}. Spend this mana only to cast spells with mana value 5 or greater.
“To picture the citadel of the Titans is beyond the imaginations of most, but you, Emperor, may be able to glimpse its wonder.”
—Azamir, “The Tale of the Wayward Titan”
Titanic Fossil
Arisen Tyrant

Titanic Fossil {2}

Artifact
{3}, Sacrifice Titanic Fossil: Mill three cards, then you may exile a card from your graveyard. You may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 3 or less. Activate only as a sorcery.
{3}{U}{B}: Return Titanic Fossil from your graveyard to the battlefield transformed. Activate only during your turn.
Card has other part: Arisen Tyrant
  • Monsters of Chikyu
Titanic Growth

Titanic Growth {1}{G}

Instant
Target creature gets +4/+4 until end of turn.
“Humans destroy the forest without heed. It is our duty to help it regain its former vastness.”
—Esalia, Warden of Caer Crann
  • Quest for the Roseblade
Titanic Hardshell

Titanic Hardshell {5}{G}

Creature - Crab
Whenever Titanic Hardshell deals combat damage to a player, draw a card.
{2}{G}: Titanic Hardshell gains trample until end of turn.
5/6
  • Riddles of Revio
Titanic Might

Titanic Might {4}{R}

Enchantment - Aura
Enchant creature without flying
Enchanted creature gets +10/+0 and attacks each combat if able.
What would you do with such power?
  • Theros Triumphant
Titanothoctar

Titanothoctar {6}{G}

Creature - Beast
Ajani returned to Naya and was greeted by an army of behemoths commanded by the elf seer Mayael. The planeswalker agreed to help the Anima in her pursuit to quell Progenitus, hoping to extinguish the Maelstrom wreaking havoc on the plane.
8/8
  • Alara