Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
Dutiful Chasqui gets +2/+1 as long as you control two or more other creatures that share a name with it. A deck can have any number of cards named Dutiful Chasqui.
“Even if this delivery will go beyond the stars, it's still the same relay as always.”
When Dutiful Counselor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
When Dynasty Infantry enters, choose one — • Search your library for a card named Dynasty Infantry, reveal it, put it into your hand, then shuffle. • Put a +1/+1 counter on target creature you control.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
Vigilance, reach Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.) When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
Vigilance Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
Resolute — At the beginning of combat on your turn, East Ward Halberdier gains double strike until end of turn if its power is greater than its base power.
“A good warrior knows his blade. A great warrior knows the whole weapon.”
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) {1}{W}: Target creature and all creatures with the same name as that creature get +0/+1 until end of turn.
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
Destroy all attacking creatures with power 3 or greater.
“There's only so many times you can say ‘looks can be deceiving' before you just have to assume literally everything here is waiting for a fight.” —Lucien, the duelist
When Eighth-Life Companion enters, put two +1/+1 counters on target creature you control. Recite {1}{W}(You may cast this from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave.) Revive {2}{W}{W}({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Double strike Whenever Eldan Jackson deals combat damage, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
“This could be the day that I die. May as well live it up.”
[+1]: Create a 1/1 white Warrior creature token. [–1]: Another target permanent you control gains indestructible until your next turn. [–8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.”
Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.) • Flying • First strike • Vigilance • Lifelink {W}: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.”
Flying, vigilance, lifelink Embodiment of Law enters with an indestructible counter on it. {5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.