12496 cards found
Ardy's Invocation

Ardy's Invocation {R}{G}

Sorcery
Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Orchestrate {R}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Ardy, Indecisive Pupil

Ardy, Indecisive Pupil {1}{R}{G}

Legendary Planeswalker - Ardy
[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[–2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[–6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
Loyalty:
3
  • Arcanum Academia
Arena Challenger

Arena Challenger {1}{R}

Creature - Human Warrior Avatar
Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
• Prowess
2/2
  • Arkadai
Arid Causeway

Arid Causeway

Land - Desert
Arid Causeway enters tapped unless you control another Desert.
{T}: Add {R} or {W}.
The entrance to El-Mazar is flanked by ancient and mysterious calcified figures.
  • Over the Horizon
Aridland Camaar

Aridland Camaar {2}{W}

Creature - Antelope Camel
When Aridland Camaar enters, create a 1/1 white Bird creature token with flying.
“I wish that the camaarpeckers kept flies out of our cities too.”
—Balasi, Sannurian edificer
2/1
  • Scriptures of Urshad
Arina's Defiance

Arina's Defiance {B}{B}

Instant
If a creature would leave the battlefield this turn, exile it instead.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, target player sacrifices a creature.
“You control me no more. You will fall.”
— Arina, to Icilica
  • Spark of Revolution
Arisen Helix
Curious Fossil

Arisen Helix

Creature - Nautilus
(Color indicator: Arisen Helix is blue)
Whenever Arisen Helix attacks, scry 2.
If Arisen Helix would die, exile it instead.
“The rats in the abandoned lab made sense, but where did the freaks in the aquariums come from?”
—Lucien, the duelist
3/2
Card has other part: Curious Fossil
  • Monsters of Chikyu
Arisen Hunter
Wicked Fossil

Arisen Hunter

Creature - Trilobite
(Color indicator: Arisen Hunter is black)
Haste
Whenever Arisen Hunter attacks, target player loses 2 life and you gain 2 life.
If Arisen Hunter would die, exile it instead.
4/3
Card has other part: Wicked Fossil
  • Monsters of Chikyu
Arisen Psion

Arisen Psion {1}{B}

Creature - Zombie Wizard Pilot
Whenever you cast a noncreature spell, each opponent loses 1 life.
{4}, Exile Arisen Psion from your graveyard: Draw a card.
“‘Don't run away, it's only me,' is not actually a comforting SOS message.”
—Colonel Violet Osada
1/3
  • Animus Vox
Arisen Rider
Urchin Defector

Arisen Rider

Creature - Zombie Warrior Actor
(Color indicator: Arisen Rider is black)
Whenever Arisen Rider attacks, creatures your opponents control get -1/-1 until end of turn.
If Arisen Rider or another creature or planeswalker would die, exile it instead.
5/3
Card has other part: Urchin Defector
  • Villains: The Musical
Arisen Troops

Arisen Troops {1}{B}

Creature - Zombie Warrior
When Arisen Troops dies, you may destroy target creature that was dealt damage this turn.
“The dead make great warriors. Loyal to a fault, always with a weapon, and they never complain.”
—The Urchin King
2/1
  • Villains: The Musical
Arisen Tyrant
Titanic Fossil

Arisen Tyrant

Creature - Nautilus
(Color indicator: Arisen Tyrant is blue and black)
Trample
Whenever Arisen Tyrant attacks, mill three cards, then you may exile a card from your graveyard. You may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 3 or less.
If Arisen Tyrant would die, exile it instead.
5/5
Card has other part: Titanic Fossil
  • Monsters of Chikyu
Aristocrat's Gallery

Aristocrat's Gallery

Land
Aristocrat's Gallery enters tapped.
When Aristocrat's Gallery enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {U}.
  • The Empty Throne of Feanav
Arleigh, Spellblade Prodigy

Arleigh, Spellblade Prodigy {1}{R}

Legendary Creature - Human Wizard
Menace, haste
As long as Arleigh, Spellblade Prodigy is tapped, the first spell you cast during each other player's turn costs {U/R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost {1}{R}, it costs {1} to cast.)
1/3
  • Seasons of War
Armada Envoy

Armada Envoy {3}{U}{U}

Creature - Drake
Flying
Whenever a creature you control phases in, it gains flying until end of turn.
“Follow that drake. We can't be the only ones trying to escape this storm.”
—Atworth Wingate
4/4
  • Dark Seas of Shiryen
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
  • Descent from the Highlands
Armament Exhibition

Armament Exhibition {W}

Instant
Target creature you control gets +2/+2 until end of turn. If it's attacking, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Armed Vendor

Armed Vendor {1}{R}

Creature - Human Merchant
As long as Armed Vendor is enchanted or equipped, it gets +1/+0 and has menace.
The wealthiest merchants employ armed guards for the sake of defending their supply.
2/2
  • Riddles of Revio
Armor of Vines

Armor of Vines {2}{G}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2.
{1}{G}: Regenerate enchanted creature.
  • K15 Core Set
Armored Axewarden

Armored Axewarden {1}{W}

Creature - Dwarf Soldier
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
3/2
  • Quest for the Roseblade
Armored Elephant

Armored Elephant {5}{G}{G}

Creature - Elephant
Reach, vigilance
Its already tough skin augmented by fine steel, few things stand in a war elephant's way for very long.
7/7
  • Alkabah
Armored Transports

Armored Transports {3}

Artifact - Project
At the beginning of your end step, you may put a progress counter on Armored Transports.
[PROGRESS 1-2] Creatures you control get +0/+1.
[PROGRESS 3+] Creatures you control get +0/+1 and have vigilance.
  • Rail War
Armored Valiant

Armored Valiant {2}{W}

Creature - Dwarf Warrior
When Armored Valiant enters, creatures you control get +1/+1 until end of turn.
Projectile weapons, though flashy, fared poorly against the tried-and-true steel plates worn in the Wards.
2/3
  • Dark Seas of Shiryen
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Arkadai