594 cards found
Time Stands Still, Heroes Emerge

Time Stands Still, Heroes Emerge {1}{G}

Sorcery
Target creature you control gets +4/+4 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Timeless Rehearsal

Timeless Rehearsal {2}{R}

Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Tire Out

Tire Out {2}{U}

Enchantment - Aura
This spell costs {2} less to cast if you've cast another spell this turn.
Enchant creature
When Tire Out enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • The Stage Presents: The Neverending Act
Tomb-Diving Initiate

Tomb-Diving Initiate {1}{U}

Creature - Human Rogue
Whenever a creature you control attacks, you may sacrifice a Treasure. If you do, that creature can't be blocked this turn.
“This used to be an easy job—get in then get out. But with all of Cyrukan's flock circling around, there's the danger in the tombs and above them.”
2/1
  • Alkabah
Trauma Spike

Trauma Spike {1}{U}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles. For each card exiled from their hand this way, you discard a card.
  • The Stage Presents: The Neverending Act
Traveling Ticketmaster

Traveling Ticketmaster {2}{G}{W}

Creature - Construct Scout
Once during each of your turns, you may cast an instant, sorcery, or enchantment spell from your graveyard that targets a creature you control.
“Di`rector Abey premieres A Delightful Afternoon tomorrow! An hour away, but a heartfelt tale you'll remember for life!”
4/4
  • The Stage Presents: The Neverending Act
Travelling Bazaar

Travelling Bazaar {1}{G}{W}{U}

Creature - Lizard
Creatures you control have “When this creature becomes tapped for the first time during each of your turns, untap it.”
{T}: Add one mana of any color.
Merchants of all stripes travel across the Dunesea, bringing exotic wares from Danaj to Kaneh and beyond.
2/4
  • Alkabah
Treasure Hoard

Treasure Hoard {1}{R}

Artifact
When Treasure Hoard enters the battlefield, create a 2/2 blue Rogue creature token.
{2}{R}, Tap an untapped creature you control, Sacrifice Treasure Hoard: Create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Related card: Zenith of Greed
  • Alkabah
Triplicate

Triplicate {2}{U}{R}{G}

Instant
Copy target spell twice. You may choose new targets for the copies. (A copy of a permanent spell enters the battlefield as a token.)
“Why settle with only one of the finest Danaj stallions?”
—Nozar, merchant of the Dunesea
  • Alkabah
Truthseeker's Blade

Truthseeker's Blade {1}{R}

Artifact - Equipment
When Truthseeker's Blade enters the battlefield, it deals 2 damage to target creature you don't control.
Equipped creature gets +2/+0.
Equip {3}
“With this steel my truth, I shall see all things come to light.”
—Truthseeker's Oath
  • Alkabah
Tuesday's First Victim

Tuesday's First Victim {1}{U}

Creature - Construct Actor
Prowess
When Tuesday's First Victim dies, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Every day had its sound. Sundays were church bells, Mondays were honks, and Tuesdays were screams.”
—That Fateful Tuesday, Act I
1/1
  • The Stage Presents: The Neverending Act
Twice Blessed

Twice Blessed {2}{G}{W}{U}{B}

Enchantment
If you would gain life, you gain twice that much life instead.
If you would draw a card, draw two cards instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
  • Alkabah
Tyrant of the Depths

Tyrant of the Depths {3}{U}{U}

Creature - Construct Merfolk
Tyrant of the Depths has hexproof as long as it's untapped.
Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
5/5
  • The Stage Presents: The Neverending Act
Tyrus, Giver to All

Tyrus, Giver to All {1}{G}{U}

Legendary Creature - Nephilim Noble
Flash
When Tyrus, Giver to All enters the battlefield and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control.
2/2
  • Alkabah
Uncover Malevolence

Uncover Malevolence {U}

Sorcery
Target creature can't be blocked this turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
“And so Eleanor found the truth, in all its bloody terror and muffled screams.”
—The Malevolence Chronicles, Act III
  • The Stage Presents: The Neverending Act
Unraveller of Mysteries

Unraveller of Mysteries {U}

Creature - Construct Faerie
Flying
When Unraveller of Mysteries enters the battlefield, mill two cards.
“As Marva's magic might grew day by day,
Some thought her fragile mind began to fray.”
—The Infinite Calls to Marva, Act II
0/3
  • The Stage Presents: The Neverending Act
Unruly Magus

Unruly Magus {U}{B}{R}

Creature - Azra Rogue Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Unruly Magus deals combat damage to a player, draw a card.
“Fahrib? Andazir? Whichever gives me the most power is the one I'll follow.”
3/3
  • Alkabah
Unsustainable Consumption

Unsustainable Consumption {5}{R}{G}

Enchantment
Whenever a land becomes tapped, its controller sacrifices it and creates a Treasure token.
Reha took, and took, and took, and in turn, under her reign the Muktunn Desert grew, and grew, and grew.
  • Alkabah
Unwrite

Unwrite {1}{W}

Instant
Choose one —
• Unwrite deals 3 damage to target attacking or blocking creature.
• Destroy target artifact.
• Destroy target enchantment.
Behind the scenes, the Ivory Curtain ensures nobody acts out of line.
  • The Stage Presents: The Neverending Act
Valiant Instructor

Valiant Instructor {3}{W}

Creature - Construct Knight
Flying
When Valiant Instructor enters the battlefield, you return up to one target enchantment card from your graveyard to your hand.
“Come on! You'll learn this dance if it's the last thing we do!”
3/2
  • The Stage Presents: The Neverending Act
Vaughn's Vows

Vaughn's Vows {2}{G}

Sorcery
Reveal the top five cards of your library. Put up to one land card revealed this way onto the battlefield tapped and a creature card revealed this way into your hand. Put the rest on the bottom of your library in a random order.
Life or stage, doctors always vow: do no harm.
  • The Stage Presents: The Neverending Act
Veeni, High Truthseeker

Veeni, High Truthseeker {1}{U}{R}

Legendary Creature - Human Noble Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If casting a noncreature spell would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/1
  • Alkabah
Venture into the Muktann

Venture into the Muktann {1}{G}{W}

Sorcery
Each player chooses an artifact or enchantment they control, then sacrifices the rest.
The souls of those lost to the Muktann Desert still peer through the sands at those that will join them.
  • Alkabah
Verdant Curtain Caretaker

Verdant Curtain Caretaker {2}{G}

Creature - Construct Druid
Whenever Verdant Curtain Caretaker enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • The Stage Presents: The Neverending Act
Verdant Curtain Mascot

Verdant Curtain Mascot {1}{G}

Creature - Construct Boar
When Verdant Curtain Mascot enters the battlefield, choose one —
• You gain 2 life.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/3
  • The Stage Presents: The Neverending Act