Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has vigilance.
Whenever Combat Technician attacks, create a 1/1 colorless Servo artifact creature token that's tapped and attacking. Then Combat Technician gets +1/+1 until end of turn for each artifact you control.
Creatures you control get +2/+0 until end of turn. Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Three collars are attainable by Nangjiao Hunters by catching the plane's most elusive prey—a kraken from the deep, a mammoth from the land, and a dragon from the sky.
Flash When Comforting Presence enters, return target spell with mana value 2 or less to its owner's hand. Whenever an opponent casts their second spell each turn, draw a card.
Target creature you control deals damage equal to its power to up to one other target creature. Then if you've cast another spell this turn, the creature you control gains double strike until end of turn.
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“We reached for the stars. They reached back.” —“The Crash Site”
Vigilance Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.” —Vernan, Aspiring Auteur
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card.
Exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
A journey of a hundred miles begins by believing that one can do it at all.
Exile up to one target creature. Coalesce {5}{B}{B}(You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
This spell costs {1} less to cast for each card you've drawn this turn. Copy target instant or sorcery spell. You may reselect modes and choose new targets for the copy.