15897 cards found
United Patrol

United Patrol {4}{W}

Creature - Human Soldier
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
United Patrol can block an additional creature each combat.
“We will fight and fall together.”
2/5
  • Love Song
Ignite the Inner Flame

Ignite the Inner Flame {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's attacking a battle, it gains double strike until end of turn.
“Trust the fire. Liars burn in their own webs, while the truth will always fly high.”
—Rahstahde, Brand of Truth
  • Alkabah: The Rise of Soli
Imposing Sphinx

Imposing Sphinx {4}{W}{W}

Enchantment Creature - Sphinx
Flying
When Imposing Sphinx enters, exile target nonland permanent an opponent controls until Imposing Sphinx leaves the battlefield.
At the beginning of your end step, if you gained life this turn, you may exile Imposing Sphinx, then return it to the battlefield under your control.
5/5
  • Riddles of Revio
Crack in Time

Crack in Time {4}{U}{U}{U}{U}

Instant
Choose two —
• Create a 6/6 blue Kraken creature token.
• Take an extra turn after this one.
• End the turn.
Exile Crack in Time.
As they approached Yravlac's domain, time seemed to freeze in its wake.
  • MSEM Masters 2019
Sustaining Meditation

Sustaining Meditation {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Sustaining Meditation.
  • Surging Tide
The Book of Secrets

The Book of Secrets {4}

Legendary Artifact
If you would look at or reveal one or more cards of a library, you may first search that library for that many cards, shuffle that library, then put those cards on top of it in any order.
  • Arkadai
Scavenging Sandwurm

Scavenging Sandwurm {5}{B}

Enchantment Creature - Sand Wurm
As Scavenging Sandwurm enters, choose decay or remain.
When Scavenging Sandwurm dies,
• Decay — Draw a card.
• Remain — Create a 2/2 black Zombie creature token.
6/5
  • Riddles of Revio
Raise the Dreadreef

Raise the Dreadreef {3}{G}

Sorcery
Pressure {1}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for three basic land cards and reveal them. Put one onto the battlefield tapped, one into your hand, the rest into your graveyard, then shuffle.
Bound by a hideous Danithra ritual, it assimilates the corpses of fallen monstrosities throughout its ascent.
  • Elmare: Into the Abyss
Chromatic Herald

Chromatic Herald {1}{G}

Creature - Avatar
Flying
Lands you control have “{T}: Add one mana of any color.”
As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
0/2
Tip the Scales

Tip the Scales {3}{B}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield, then destroy target creature an opponent controls that doesn't share a creature type with it.
Lost in Deep Storage

Lost in Deep Storage {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand. Put Lost in Deep Storage and the rest on the bottom of your library in any order.
Nearly everything that Entela has ever written is in Deep Storage somewhere. The trick is in tracking it down.
  • Karina's Explorations
Invoke the Wild

Invoke the Wild {3}{G}

Instant
You may put a green creature card with mana value 4 or less from your hand onto the battlefield.
Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
  • Goliaths of Nangjiao
Lonely Gateway

Lonely Gateway {W}{B}

Enchantment
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
  • End of Wollensie
Jindao, the Coiled Prophet

Jindao, the Coiled Prophet {2}{G}{G}

Legendary Creature - Snake
Players play with the top card of their libraries revealed.
At the beginning of your first main phase, add {G}{G} for each land card among cards on top of libraries.
Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
2/3
  • Goliaths of Nangjiao
Mechanical Masterpiece

Mechanical Masterpiece {6}

Artifact Creature - Golem
Indestructible (Damage and effects that say “destroy” don't destroy this creature.)
The apex of Kellythross' creations, it took the artificer weeks to finish it, but the result made all the effort worth the while.
4/4
  • Tides of War
Litany of Renewal

Litany of Renewal {R}{G}{W}

Enchantment
Each player may play an additional land on each of their turns.
Whenever a land enters, each player may draw a card.
“This world is newborn and unformed. It must be carefully tended to, if it is to flourish.”
—Graide, Voice of Autumn
  • Memorium Arcanum
Embrace the Id

Embrace the Id {2}{R}

Enchantment
Each creature has haste and “At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.”
Actions speak faster than words.
  • MSEM Secret Lair Drops
  • Mious
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
  • Zero
Wildborn Lancer

Wildborn Lancer {B}{B}

Creature - Human Mutant Warrior
{B}, {T}: Destroy target tapped creature.
No one of reputable reputation would deign to acknowledge him, but people of reputable reputation rarely have need of his services anyway.
1/1
  • A Tourney at Whiterun
Oriq Soulweaver

Oriq Soulweaver {B}{B}{B}

Creature - Human Warlock
Whenever you cast a black spell, choose up to X, where X is the number of black mana symbols in that spell's mana cost —
• Target player loses 1 life and you gain 1 life.
• Put a -1/-1 counter on target creature.
• You draw a card and you lose 3 life.
• Exile target card in a graveyard.
3/3
Judicious Djinni

Judicious Djinni {4}{U}{U}

Creature - Djinn
Flying
Concord — When Judicious Djinni enters, if there are four or more card types among permanents you control, return target instant or sorcery card from your graveyard to your hand.
4/4
Buried Secrets

Buried Secrets {1}{B}

Enchantment
At the beginning of your upkeep, reveal the bottom card of your library, then you may pay {B} and 3 life. If you do, put it into your hand. Otherwise, exile it.
  • Oirohpo
Invocation of Loisch

Invocation of Loisch {R}{G}

Sorcery
Look at the top X cards of your library, where X is two plus the number of creatures you control. Exile up to two of them, then put the rest on the bottom in a random order. You may play the exiled cards until the end of your next turn.
  • The Petals Wilt
Nebelgast Possessor

Nebelgast Possessor {U}

Creature - Spirit
Flying
{2}{U}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
“Keep still in the fog. Do not follow the lights.”
—Jyllian Selhoff, geist-trapper
1/1
  • Innistrad In Memoriam
Miasma Shoal

Miasma Shoal {2}{U}

Sorcery
Create a 2/2 blue Jellyfish enchantment creature token with flying.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
  • Beyond the Blackwall