{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life. {B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit of Infamy gets +2/+0 for each bounty counter on it.
When Sunset Cliffs Patron enters, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Lifelink Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.) Draw a card.
Azun's Play deals damage to any target equal to the number of cards in your hand. Quickdraw {R}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {R}{R}.)
Target creature gets +3/+2 and gains menace until end of turn. Quickdraw {1}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
First strike Whenever Creed, Eternal Straggler attacks, exile the top card of your library. You may play that card this turn, and that spell costs {2} less to cast.
Crossfire deals 1 damage to each creature. Quickdraw {2}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {2}{R}.)
When Deputy Gibem enters, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.)
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
Enchant creature Enchanted creature has +2/+0 and has haste. Quickdraw {R}(When a creature you control blocks or becomes blocked, you may cast this spell for {R}.)
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets. [+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them. [–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.