12496 cards found
Jinyu Mirror-Blade

Jinyu Mirror-Blade {1}{U/R}{W}

Creature - Lizard Monk
When Jinyu Mirror-Blade enters, you may exchange its base power with another target creature's base power until either leave the battlefield.
“Inside each mortal heart lies the power to balance the karmic scales.”
—Xifang Hu, Light Within
1/4
  • Panxiou
Jirada, Elder of Caulte
Shatter the Mask

Jirada, Elder of Caulte

Legendary Creature - Wizard
(Color indicator: Jirada, Elder of Caulte is green)
You may play lands from graveyards.
{9}{G}{G}: Put nine +1/+1 counters on Jirada, Elder of Caulte.
“We will stand strong if we stand in unity.”
1/1
Card has other part: Shatter the Mask
  • Survive the Night
Jiu, Daughter of the Sun

Jiu, Daughter of the Sun {1}{R}

Legendary Creature - Fox Spirit
Other attacking Foxes you control get +1/+0.
{2}{R}, Sacrifice Jiu: Discard your hand, then draw a card for each tapped Fox you control.
3/1
  • Nangjiao In Bloom
Joane, Royal Spymaster
The Conquering Wyrm

Joane, Royal Spymaster {2}{W}

Legendary Creature - Human Rogue
Whenever one or more creatures deal combat damage to you, put a -1/-1 counter on one of them.
Attain {5}{W} ({5}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: The Conquering Wyrm
  • The Empty Throne of Feanav
Johanna, Skarvith Marshal

Johanna, Skarvith Marshal {1}{R}

Legendary Creature - Human Knight
Johanna, Skarvith Marshal has first strike as long as it's attacking.
Whenever you attack, you may pay {X}{R/W}{R/W}. When you do, put a +1/+1 counter on each of up to X target attacking creatures. Those creatures gain first strike until end of turn.
“To arms! Today's a wonderful day to go down in history!”
2/2
  • Seasons of War
John Furo, the Unfortunate

John Furo, the Unfortunate {R}{W}

Legendary Creature - Human
If another creature you control would die, exile it instead.
When John Furo, the Unfortunate dies, until your next end step, you may play cards exiled with John Furo.
“It finally clicked. Anyone could've found these tapes. John wasn't special, he was just unlucky.”
—“A New Audience”
2/2
  • Video Horror System
Join the Chorus

Join the Chorus {2}{B}{G}

Sorcery
Destroy target permanent. Trigger a death knell of any number of permanents you control.
“They gave up more and more, until they gave up even the memory of giving up.”
—Mei Liva, to Karina and Flynn
  • Karina's Explorations
Join the Flock

Join the Flock {2}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain flying and lifelink until end of turn.
Pai awoke to the call of cranes. She was unsure how she came to have wings, but she knew that day she would fly.
  • Goliaths of Nangjiao
Join the Pack

Join the Pack {3}{G}

Enchantment - Aura
Enchant creature
When Join the Pack enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
  • Glacia: Hail to the Queen
Jolt Awake

Jolt Awake {B}

Sorcery
Return target creature card from your graveyard to your hand. Catalyze. (The next spell you cast this turn costs {1} less to cast.)
Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Over the Horizon
Jormir, Who Encircles All

Jormir, Who Encircles All {6}{B}{G}

Legendary Creature - Elder Snake
Vigilance, haste
All creatures able to block Jormir, Who Encircles All do so.
Jormir, Who Encircles All can block any number of creatures.
10/10
  • Arkadai
Jotunn Warchief

Jotunn Warchief {4}{R}

Creature - Giant Warrior
Trample
{1}{R}: Each attacking creature you control with trample gets +1/+0 until end of turn.
“The head's a weak point. Now where did I put my grappling hook?”
—Vosh, the Champion
4/5
  • Arkadai
Journey Beyond

Journey Beyond {2}{W}

Instant
Exile up to one target nonland permanent you control and up to one target nonland permanent card with mana value 3 or less from your graveyard. Then return the exiled cards to the battlefield tapped under their owner's control.
  • MSEM Masters: Jumpstart
Journey Home

Journey Home {2}{G}

Instant
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. You gain 3 life.
“I don't fight for honor, or for gold. I fight to make a better world for my children.”
—Susanne, knight of Yroncaster
  • Quest for the Roseblade
Journey of Self-Discovery

Journey of Self-Discovery {1}{W}

Instant
Wanderlust — Target creature you control gets +2/+2 until end of turn. If you control four or more differently named lands, that creature gains protection from everything until end of turn.
In an all-too-common twist of fate, it turned out that the power was inside her all along.
  • Over the Horizon
Journey through Kareki

Journey through Kareki {1}{W}

Enchantment
When Journey through Kareki enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +1/+1.
  • Tales of Old Jidai
Journey through Kitasan

Journey through Kitasan {1}{W}

Enchantment
When Journey through Kitasan enters, draw a card, then choose a creature card name.
{1}{W}: Put a +1/+1 counter on each creature you control with the chosen name. Activate only as a sorcery.
  • Tales of Old Jidai
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”
  • Tales of Old Jidai
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
  • Tales of Old Jidai
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Journey through Uwaito

Journey through Uwaito {1}{B}

Enchantment
When Journey through Uwaito enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name dies, each opponent discards a card.
  • Tales of Old Jidai
Journey to Atonement

Journey to Atonement {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
It is tradition for seekers of atonement to travel to Ni'Ama's mountain on foot, without the aid of magic or tools to expedite the pace.
  • Mious
Journey to Elrayin

Journey to Elrayin {G}

Enchantment
When Journey to Elrayin enters, journey, then choose a creature card name. (To journey, exile the top card of your library face up. Whenever a creature you control deals combat damage to a player, put a journeyed card you own into your hand.)
Whenever a creature you control with the chosen name deals combat damage to a player, journey.
  • Over the Horizon
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Journey to the Syzygy Spire

Journey to the Syzygy Spire {1}{U}

Enchantment
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
  • Worlds Away