15897 cards found
Machi Initiate
Ceremony of Safe Passage

Machi Initiate {1}{G}

Creature - Human Shaman
Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard.
The machi are the Relonche's spiritual guides, in charge of healing both bodies and souls...
1/1
Card has other part: Ceremony of Safe Passage
Fanciful Bloom

Fanciful Bloom {1}{R}

Sorcery
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Draw a card.
“Beautiful, no? It glistens like your eyes.”
—Ramzi, traveling merchant
  • Al Tabaq
Feral Lizardbeast

Feral Lizardbeast {5}{R}

Creature - Lizard Beast
Most lizards have taken to two legs, favoring spears and dexterity to the strength they once had. Others have doubled down on it instead.
6/4
  • Ophorio
Croakfolk Troubadour

Croakfolk Troubadour {1}{G}

Creature - Frog Bard
When Croakfolk Troubadour enters, draw a card.
“New Alores creates new and innovative sounds, but it's always nice to return to classics from my youth.”
—Lord Erollin
1/1
  • Eralou
Join the Flock

Join the Flock {2}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain flying and lifelink until end of turn.
Pai awoke to the call of cranes. She was unsure how she came to have wings, but she knew that day she would fly.
  • Goliaths of Nangjiao
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
Clerics take pride in overseeing all ages of life. From protecting newborns from possession, to warding family homes, to purging the dead of flesh.
1/1
From Stars Above

From Stars Above {1}{U}

Sorcery
You may reveal a Revelation card you own from outside the game or choose a face-up Revelation card you own in exile. Put that card into your hand. Exile From Stars Above.
The stars had always helped guide the clans from settlement to settlement. But as the constellations began to change, Mishka no longer trusted where they might lead.
  • Beyond Our Ken
A Delightful Afternoon. . .

A Delightful Afternoon. . . {1}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
III — Distribute two +1/+1 counters among creatures you control.
  • The Stage Presents: The Neverending Act
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Disable

Disable {1}{U}{U}

Instant
Counter target spell or activated ability. If an activated ability of an artifact was countered this way, put that permanent on the bottom of its owner's library.
A little skullduggery never hurt anyone it wasn't meant to.
  • Discoveries of Akieva
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling
Soliloquy

Soliloquy {R}

Sorcery
Tap all lands target player controls and that player loses all unspent mana.
“Hush, now it's my time to shine.”
  • Villains: The Musical
Knight's Daring

Knight's Daring {2}{G}

Enchantment - Aura
Enchant creature
When Knight's Daring enters, put two +1/+1 counters on enchanted creature.
Whenever enchanted creature deals combat damage to a player, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
  • Tides of War
Suraj Militant

Suraj Militant {W}

Creature - Human Warrior
When Suraj Militant enters, target creature gets +1/+1 until end of turn.
“I fight for what I believe in, and I fight for what's right. Asham willing, they will be the same thing.”
2/1
  • Al Tabaq
Galvan Ranger

Galvan Ranger {U/R}{U/R}{U/R}

Creature - Human Artificer Rogue
Prowess
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
“This one's my friend. I'm naming him ‘Adam.'”
2/2
  • New Horizons
Herald of the White Orchid

Herald of the White Orchid {W}

Creature - Human Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token.
1/1
  • MSEM Masters Cube 2025
  • Alara
Ekebram, Chronicler of Ages
Ekebram the Scholar

Ekebram, Chronicler of Ages

Legendary Creature - God
(Color indicator: Ekebram, Chronicler of Ages is blue)
Indestructible
Whenever a creature you control becomes untapped, draw a card.
Now, he etches the deeds and legacies of every great hero on Urshad.
3/5
Card has other part: Ekebram the Scholar
  • Scriptures of Urshad
Silken Spinner

Silken Spinner {2}{G}{G}

Creature - Spider
Reach
“I hear tales of worlds where spiders are no bigger than your fingernail. I hope to visit one someday.”
— Chiu's apprentice
3/4
  • Goliaths of Nangjiao
Makodonis's Wolfbro

Makodonis's Wolfbro {2}{G}{U}

Creature - Wolf Gymbro
You have no maximum hand size.
Whenever Makodonis's Wolfbro attacks, if its power is greater than its base power, draw cards equal to the difference.
Summoned across the aether, from a plane unlike Innistrad, where hearts hold no fear and summer is eternal.
4/4
  • Innistrad In Memoriam
Foolhardy Huo

Foolhardy Huo {U}{R}

Legendary Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}{R}, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.
2/2
  • Goliaths of Nangjiao
Veins of the Intisuyu

Veins of the Intisuyu {1}{G}{G}

Enchantment - Road
When Veins of the Intisuyu enters, draw a card, then choose a card name.
Whenever you cast a spell with the chosen name, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Centuries after the end of Caica rule, many inhabitants of the former empire still unknowingly use the roads the chasqui traced.
  • Road to Carü Mapu
Curious Adventure

Curious Adventure {3}{R}

Sorcery
Choose one —
• Create a 3/3 red Shark enchantment creature token.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
  • Elmare: Into the Abyss
Abyss Howler
Barker Duelist

Abyss Howler

Creature - Demon Wizard
(Color indicator: Abyss Howler is black and red)
Abyss Howler must be blocked if able.
Whenever Abyss Howler becomes blocked, defending player loses 2 life and you gain 2 life.
The power to kill is no longer a means, but the ultimate end.
4/4
Card has other part: Barker Duelist
  • Feanav: The Apothecary's Progress
Henry, River Cities Mayor

Henry, River Cities Mayor {1}{G}{W}

Legendary Creature - Human Advisor
This spell can't be countered.
Vigilance
Noncreature spells cost {1} more to cast.
“That's just the way things operate around here.”
4/3
  • MSEM Masters: Legends
Flame Jolt

Flame Jolt {2}{R}

Instant
Flame Jolt deals 2 damage to target creature and 1 damage to target player or planeswalker.
Never anger a Lafterii, especially if she's bored.
  • Khaliz-Dorahn