6704 cards found
Sunrise Bluffs

Sunrise Bluffs

Land
Sunrise Bluffs enters tapped.
{T}: Add {R}.
You may untap Sunrise Bluffs during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters tapped unless you control a basic land.
As Sunrise Orchard enters, choose a color.
{T}: Add one mana of the chosen color.
Sunrise Prairie

Sunrise Prairie

Land
Sunrise Prairie enters tapped.
{T}: Add {W}.
You may untap Sunrise Prairie during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise River

Sunrise River

Land
Sunrise River enters tapped.
{T}: Add {U}.
You may untap Sunrise River during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Ruins

Sunrise Ruins

Land
Sunrise Ruins enters tapped.
{T}: Add {B}.
You may untap Sunrise Ruins during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunrise Sentinel

Sunrise Sentinel {1}{G}

Creature - Human Scout
Hexproof
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Sunrise Sentinel is renowned, other Scouts you control have hexproof.
“Lady Mari is here. We're safe now.”
1/1
  • Rail War
Sunrise Woods

Sunrise Woods

Land
Sunrise Woods enters tapped.
{T}: Add {G}.
You may untap Sunrise Woods during each other player's untap step. Whenever you do, you lose 1 life.
  • High Noon
Sunset Cliffs Hunter

Sunset Cliffs Hunter {R}

Creature - Spirit Mercenary
Sunset Cliffs Hunter gets +1/+0 and has first strike as long as a player controls a permanent with a bounty counter on it.
“Don't let a little thing like death slow you down.”
—Creed, of Graygulch
1/1
  • High Noon
Sunset Cliffs Lawman

Sunset Cliffs Lawman {3}{R}

Creature - Human Mercenary
When Sunset Cliffs Lawman enters, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“Stand aside and lets settle this.”
3/3
  • High Noon
Sunset Monastery

Sunset Monastery

Land
When Sunset Monastery enters, draw a card, then put a card from your hand on the bottom of your library.
{T}: Add {C}.
  • Path of Shadows
Sunspear Surge

Sunspear Surge {1}{R}

Sorcery
Sunspear Surge deals 2 damage to target creature and 1 damage to each other creature.
The ape drove his spear deep into his foe's heart, sending a devastating shock wave rippling through the ground.
  • Surging Tide
Sunstage

Sunstage

Land - Plains
({T}: Add {W}.)
Sunstage enters tapped.
When Sunstage enters, creatures you control get +0/+1 until end of turn.
Sunswept Grange

Sunswept Grange

Land
Sunswept Grange enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {R} or {W}.
At day, a welcome retreat. At night, a ritual ground.
  • Innistrad In Memoriam
Sunwashed Spires

Sunwashed Spires

Land
{T}, Pay 1 life: Add {R}.
{T}, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle.
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Card has other part: Burn Brightly
  • Adventurers of Onora
Superiority Complex

Superiority Complex {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can only attack alone.
Gao marched solemnly behind his comrades, believing none of them worthy of standing by his side nor following in his footsteps.
  • Goliaths of Nangjiao
Supernova

Supernova {1}{R}{R}{R}

Sorcery
You can't cast this spell if you've cast another spell this turn.
Add seven mana in any combination of colors. Spend this mana only to cast red spells with mana value 6 or greater without {X} in their mana cost.
“It's time to begin, isn't it?”
—Bril, the Oltenen Emissary
  • Animus Vox
Supply Hauler

Supply Hauler {3}{R}

Creature - Camel
Menagerie — When Supply Hauler enters, if there are five or more creature types among creatures you control, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle.
When it comes to the Slipsands, you can't overprepare.
4/3
  • Adventurers of Onora
Support Talisman

Support Talisman {1}

Artifact - Equipment
Equipped creature has vigilance and “{T}: Add one mana of any color.”
Equip {1}
“Everyone wants a support class but no one wants to be one. Thank the gods Selvar found you, Revela.”
—Lelin, the Wise
  • Arkadai
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Suraj Outrider

Suraj Outrider {1}{R}

Creature - Human Warrior
{2/R}: Suraj Outrider gets +1/+0 until end of turn.
A blade is only as capable as its wielder.
2/1
  • Al Tabaq
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
“If the Lovers have chosen me to face Anku, then I will do my best to prove myself worthy.”
—Shala Na
  • Scriptures of Urshad
Sureshot Recruit

Sureshot Recruit {2}{G}

Creature - Human Soldier Archer
Identity — Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
“I am honored to have been chosen to defend the Shield and, with the help of my brothers, I shall let none pass.”
3/3
  • Khaliz-Dorahn
Surestrike Elite

Surestrike Elite {1}{R}

Creature - Elf Archer
Prowess
Whenever you cast a noncreature spell, Surestrike Elite gains first strike until end of turn.
2/1
Surface Envoy

Surface Envoy {2}{G}

Creature - Dwarf Ranger
When this creature dies, if you control another Dwarf or Elf, draw a card.
“Undermine has fallen to an army of the dead, Rose Queen. What's worse, I fear it's already too late to save the elves.”
3/3
  • The Petals Wilt