15897 cards found
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
2/2
  • Surging Tide
Shell Phantom

Shell Phantom {3}{U}{U}

Enchantment Creature - Spirit
Vigilance
Whenever one or more creatures you control deals combat damage to a player, you may discard a card. If you do, create a Function token with “Draw two cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/5
  • Beyond the Blackwall
Windwielder

Windwielder {1}{U}

Creature - Human Wizard
Flying
When Windwielder enters, you may return target Inscription card from your graveyard to your hand.
1/3
  • Imperial Legacies
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Pieces of Eight

Pieces of Eight {1}{R}

Sorcery
Discard your hand, then for each creature you control that dealt combat damage to a player this turn, draw a card and create a Treasure token.
{1}{R}, Tap an untapped Pirate you control, Discard Pieces of Eight: Create a 2/1 black and red Cat Pirate creature token with menace.
  • Adventurers of Onora
Murkriver Trawler

Murkriver Trawler {2}{U}

Creature - Otter Rogue
Whenever Murkriver Trawler attacks, until end of turn, target Rogue gains “Whenever this creature deals combat damage to a player, draw a card.”
“Nothin' like a pickled herrin' after a hard day's thievin'.”
2/2
  • Adventurers of Onora
Declare, the Mother Bear

Declare, the Mother Bear {2}{G}{W}

Legendary Creature - Human Knight
Indestructible (Damage and effects that say “destroy” don't destroy this creature.)
Whenever Declare, the Mother Bear deals combat damage to a player, put a +1/+1 counter on it.
3/3
Antali Archdruid

Antali Archdruid {R}{G}{W}

Creature - Cat Druid
You may play an additional land on each of your turns.
Whenever Antali Archdruid attacks, if two or more lands you control entered this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life.
3/3
Audition

Audition {3}{R}{R}

Sorcery
You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice that creature at the beginning of the next end step unless you pay its mana cost reduced by up to {3}{R}{R}.
Goblin Sniper

Goblin Sniper {2}{R}

Creature - Goblin Archer
When Goblin Sniper dies, you may pay {R}. If you do, it deals 2 damage to target opponent or planeswalker.
His aim increases considerably when he finds himself in danger.
3/1
  • Tides of War
Aspiring Rascals
Marshback Knights

Aspiring Rascals {1}{U}

Creature - Human Peasant
When you cast your third noncreature spell each turn, transform Aspiring Rascals.
“I got a big one!”
2/1
Card has other part: Marshback Knights
  • Eralou
Solar Pact

Solar Pact {2}{G}{W}

Enchantment
When Solar Pact enters, return up to two cards with different mana values from your graveyard to your hand.
Each player can't draw more than one card each turn.
  • Feanav: The Apothecary's Progress
Sink into the Floor

Sink into the Floor {B}

Instant
Mill a card. Target creature gets -X/-X until end of turn, where X is the number of cards put into your graveyard from anywhere this turn.
  • Al Tabaq
Revoke

Revoke {3}{B}{G}

Sorcery
Exile target nonbasic permanent. Search any number of graveyards, hands and libraries for any number of cards with the same name as that permanent and exile them. Then each player shuffles their libraries searched this way.
For this disgrace, memory and history, reflection and reality will all know you never existed.
  • Oirohpo
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Merchant's Sidearm

Merchant's Sidearm {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has haste.
Equip {2}
With the ever-present threat of bandits, even honest merchants carry blades.
  • Riddles of Revio
Kahroba General

Kahroba General {2}{G}{W}

Creature - Azra Soldier
When Kahroba General enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kahroba General gets +1/+1 for each creature you control.
“Some say it is nepotism, but I clearly was the best fit for this position. Don't you see my gear?”
—Dilshad Kahroba, general
0/0
  • Alkabah
Burning Visions

Burning Visions {2}{R}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Discard up to two cards, then draw that many cards plus one.
To cleanse the wicked through holy fire. That is the creed of the Order of the Burning Pyre.
  • The Petals Wilt
Moonlight Strix

Moonlight Strix {1}{W}

Creature - Bird
Flying
Whenever another creature with flying you control enters, put a +1/+1 counter on Moonlight Strix.
The sun doesn't set for long on Revio, but for those moments the sky fills with wings.
1/1
  • Riddles of Revio
Shambling Manglers

Shambling Manglers {1}{G}

Creature - Zombie
Trample
While you're searching your library, if Shambling Manglers dealt combat damage to an opponent this turn, you may play lands from your library.
A horde of the dead shambles across the woods, ready to tear apart anything in their path.
2/2
  • Survive the Night
Bai of the Royal Gardens

Bai of the Royal Gardens {G}{W}

Legendary Creature - Human Druid
Whenever you create one or more tokens, put a +1/+1 counter on target creature you control.
{2}{G}{W}: Create a 0/1 green Plant creature token.
3/1
  • Nangjiao In Bloom
Offer the Heart

Offer the Heart {2}{B}

Enchantment - Road
When Offer the Heart enters, draw a card, then choose a card name.
Whenever a creature with the chosen name dies, you gain 1 life and may draw a card.
Aukan gave the heart of Amancay's killer to the condor, who flew away with it. Soon, the eruptions stopped.
  • Road to Carü Mapu
Telarine Ascendant

Telarine Ascendant {2}{W}

Creature - Human Scout
When Telarine Ascendant enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have vigilance.
The peaks of Telarine are known to have been contaminated by the corpses of explorers that did not hire guides.
2/1
  • Worlds Away
Feathered Warden

Feathered Warden {W}

Creature - Harpy Cleric
Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Some dancers would regret their new, mangled forms. Others embraced them.
1/1
  • Novea
Returned Minotaur

Returned Minotaur {2}{B}

Creature - Zombie Minotaur
As long as there are three or more creature cards in your graveyard, Returned Minotaur gets +1/+1 and has menace.
It patrolled the Labyrinth of Skophos in life. Now it wanders the mazes of death.
3/2
  • Theros Triumphant