15897 cards found
Advent from Above

Advent from Above {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature.
“I knew, within a single breath, that nothing would ever be the same.”
—Luro, Captain of the Guard
  • Elmare: Into the Abyss
Wondering Oaf

Wondering Oaf {3}{U}

Creature - Beast
When Wondering Oaf dies, return target instant or sorcery card from your graveyard to your hand.
Slow and steady doesn't always win the race, but everything you see along the way is worth the loss.
2/1
  • Monsters of Chikyu
Genesplice

Genesplice {X}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn.
If you've sacrificed a permanent this turn, draw a card.
Like a child with scissors GenTech's designers create a macabre mosaic.
  • Beyond the Blackwall
MiliCore Barracks

MiliCore Barracks

Land
MiliCore Barracks enters tapped.
{T}: Add {B} or {R}.
{B}{R}, {T}: Create a Function token with “Deathtouch.” Activate only if an opponent lost life this turn. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.
  • Alara
Arcane Strategist

Arcane Strategist {2}{U}

Creature - Human Wizard
Whenever you cast a spell, draw a card if that spell has the same name as a card in your graveyard.
“Not all of Kinjiru Castle's defenses can be defeated with sword and spear. We will have need of greater powers if we are to reduce it to rubble.”
1/2
  • Tales of Old Jidai
Planchette Poltergeist

Planchette Poltergeist {1}{W}{W}

Creature - Spirit
Flying
When Planchette Poltergeist enters, you may exile target creature. Its owner may cast it from exile for as long as it remains exiled.
“Spelling out D-E-A-T-H may be a cliche, but it remains quite effective.”
—“The House on the Hill”
2/2
  • Video Horror System
Malignant Rise

Malignant Rise {2}{B}

Sorcery
Put any number of target creature cards from your graveyard on top of your library.
You draw two cards, and you lose 2 life.
The plague ends when humanity does.
  • Dark Seas of Shiryen
Cutting Brilliance

Cutting Brilliance {1}{W}

Instant
Put three -1/-1 counters on target attacking or blocking creature.
“Such radiance is a beautiful weapon—perhaps fearsome to some, but is that not essential to awe?”
—Professor Michael Haldean
  • Feanav: The Apothecary's Progress
Weather the Storm

Weather the Storm {3}{U}

Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
As the heroes approached the Wall of Storms, they began to doubt whether or not they'd make it to the Unknown Continent alive.
  • Aftermath
Telarine Ascendant

Telarine Ascendant {2}{W}

Creature - Human Scout
When Telarine Ascendant enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have vigilance.
The peaks of Telarine are known to have been contaminated by the corpses of explorers that did not hire guides.
2/1
  • Worlds Away
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/5
  • Kahembo: Olde Dawn
Life from Death

Life from Death {1}{B}{G}

Enchantment
When Life from Death enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
  • Feanav: The Apothecary's Progress
Fateweaving

Fateweaving {2}{U}{U}

Instant
Target player gains control of target ability or nonpermanent spell. You may choose new targets for it.
“When I'm done, you won't even remember what the old you was like.”
  • Ophorio
Mysteries of the Ulek

Mysteries of the Ulek {G}

Instant
Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library.
Draw a card.
“It's best not to think too much about the oddities that get dragged out of those woods.”
—Calamity Rose
  • High Noon
Div of Lethargic Ideals

Div of Lethargic Ideals {4}{G}

Creature - Horror
Lionize {G} ({G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Vigilance, reach
4/4
  • Alkabah: The Rise of Soli
Winning Hand

Winning Hand {3}{U}{U}

Sorcery
Gain control of target creature if its power is less than or equal to the number of cards in your hand.
Quickdraw {4}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {4}{U}{U}.)
  • High Noon
Searing Recaller

Searing Recaller {3}{R}

Creature - Reflection Rebel
Haste
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
3/1
  • Oirohpo
The Pillaging of Kaneh

The Pillaging of Kaneh {3}{R}

Sorcery
The Pillaging of Kaneh deals X damage to each creature and each planeswalker, where X is the number of Satrapies you control.
Andazir stood broken, battered, twisted by div magic, his greatest prize aflame from the city's heart to its ramparts. No matter; Kaneh was finally his to claim.
  • Alkabah: The Rise of Soli
Court Sponsor

Court Sponsor {2}{W}

Creature - Human Advisor
Whenever another creature with power 2 or less you control enters for the first time each turn, you may pay {W}. If you do, draw a card.
Ekebram made sure that Sannuria welcomed Shala Na and Nikanuur.
1/4
  • Scriptures of Urshad
Spectral Chains

Spectral Chains {2}{W}

Enchantment - Aura
Enchant creature
When Spectral Chains enters, create two 1/1 white Spirit creature tokens with flying.
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Scarred Victim

Scarred Victim {1}{B}

Creature - Human
At the beginning of your end step, each opponent loses 1 life for each permanent they own that you control.
Find a nice hat, try it on, the next thing you know it's six months later and everyone hates you.
2/1
  • Sparks of a Multiverse
Descendant of Caaseb

Descendant of Caaseb {4}{B}

Creature - Snake
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb.
4/5
  • Pyramids of Atuum
Grayce Blaen

Grayce Blaen {2}{G}

Legendary Creature - Human Citizen
Rapport — Whenever Grayce Blaen and at least one other creature you control become tapped, scry 1, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
“Come on, come on! I found another nook to explore. Maybe even a cranny!”
3/2
  • Harvest Festival
Take the Bait

Take the Bait {2}{W/B}{W/B}

Sorcery
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
  • Kahembo: Olde Dawn