Whenever Inishtu, Desert Healer enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu.
At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample.
As an additional cost to cast this spell, sacrifice a creature. Enchant creature Enchanted creature gets +4/+4, has flying, and is a Demon in addition to its other types.
[+1]: Each opponent puts a -1/-1 counter on a creature they control. [–1]: Exile target card in a graveyard. You gain life equal to its mana value. [–6]: Choose a number. You draw that many cards and you lose that much life.
{3}{B}, {T}: Choose a card name. Target player reveals cards from the top of their library until they reveal a card with the chosen name. If they do, put the revealed cards into their graveyard. Otherwise, they shuffle their library.
“Now will you tell me where it is, or do you need another talk with my friend here?”
If a card would be put into your graveyard from anywhere, exile it instead. If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.” —Turi of Hollow Depths
When Into the Lion's Den enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Into the Lion's Den leaves the battlefield.
Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle.
“It's not nice to keep evil waiting. If they weren't going to devour your soul earlier, they're certainly thinking about it now.” — Filbertine, Emissary
If you've lost life this turn, you may cast this spell as though it had flash. Irate Retribution deals X damage to each creature and each planeswalker. You gain X life.
“I'm perfectly willing to hold this class late. Are you?” — Professor Shayle
Whenever a creature you control leaves the battlefield, if it had counters on it, you may put one of those counters on Ironpact Marauder. {1}{B}, Remove two counters from Ironpact Marauder: You draw a card and you lose 1 life.
Menace (This creature can't be blocked except by two or more creatures.) Swampcycling {2}({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
In the depths of Lake Zhava, an ancient evil stirs.
Deathtouch When Jade Empire Outlaw enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Lionize {2}{B}({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.) Flying Sacrifice a creature: Put a +1/+1 counter on this creature and tap it. Any player may activate this ability.
Menace Jara Champion can only attack or block alone. Whenever one or more players lose life for the first time each turn, put a +1/+1 counter on Jara Champion.