12496 cards found
Iroas's Charioteer

Iroas's Charioteer {R}{W}

Creature - Human Soldier
Flying, trample, lifelink
“Can't be harder than what the skyknights do back home. These Games are mine to win.”
—Valeri Kripac
2/1
  • Theros Triumphant
Iroas, Patron of Triumph

Iroas, Patron of Triumph {3}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Other creatures you control have first strike.
Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
6/7
  • Theros Triumphant
Iron Backbite

Iron Backbite {2}{R}

Sorcery
Target creature you control deals damage equal to its power to another target creature.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Iron Hide

Iron Hide {G}

Instant
Target creature you control gets +2/+2 until end of turn. If it's blocked or blocking, it gets an additional +2/+2 until end of turn.
A rhino wears its hide as a knight would wear armor into battle.
  • Kahembo: Olde Dawn
Ironclad Infantry

Ironclad Infantry {2}{W}

Creature - Dwarf Warrior
First strike
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Ironclad Infantry.
His armor has been passed down for eras, and it carries the strength and courage of all who wore it before him.
2/2
  • Dark Seas of Shiryen
Ironeyes Desperado

Ironeyes Desperado {1}{R}{R}

Creature - Human Mercenary
When Ironeyes Desperado is exiled from your library, you may pay {R}. If you do, cast it without paying its mana cost.
Haste
“I'm your man. Mining, thieving, murdering, drinking, I do it all.”
3/2
  • High Noon
Ironeyes Scoundrel

Ironeyes Scoundrel {1}{U}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Spells you cast during combat cost {1} less to cast.
1/2
  • High Noon
Ironeyes Slingers

Ironeyes Slingers {1}{R}

Creature - Spirit Soldier
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Even ghosts need someone watching their back.
1/3
  • High Noon
Ironhide Bellower

Ironhide Bellower {2}{R}{R}

Creature - Beast
Trample
At the beginning of each combat, you may have Ironhide Bellower deal 3 damage to target creature you control. If you do, Ironhide Bellower gets +3/+0 and can't be blocked by creatures with total power 3 or less until end of turn.
4/4
  • Beyond Our Ken
Ironhide Hadhayosh

Ironhide Hadhayosh {6}

Artifact Creature - Ox
Trample
When Ironhide Hadhayosh dies, put two +1/+1 counters on target creature you control.
A replica of a grand invading beast, a hadhayosh grants those manage to slay it near unlimited power.
5/4
  • Alkabah
Ironpact Marauder

Ironpact Marauder {1}{B}

Creature - Orc Rogue
Whenever a creature you control leaves the battlefield, if it had counters on it, you may put one of those counters on Ironpact Marauder.
{1}{B}, Remove two counters from Ironpact Marauder: You draw a card and you lose 1 life.
2/2
  • Seasons of War
Ironpact Outrider

Ironpact Outrider {R}

Creature - Goblin Warrior Scout
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“The knights of Trossingen killed my family and reduced my home to rubble. By the Ironpact's hand, they'll have even less left when we're done with them.”
1/1
  • Seasons of War
Ironsmash Drill-Delver

Ironsmash Drill-Delver {2}{R}{R}

Creature - Dwarf Artificer
Embellish {3}{R}{R} (If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.
3/3
  • Over the Horizon
Ironsmash Wrecker

Ironsmash Wrecker {3}{R}

Creature - Dwarf
When Ironsmash Wrecker enters, you may destroy target artifact.
The Ironsmash clan is shunned by the rest of Daran's dwarf clans for destroying perfectly good pieces of junk.
4/2
  • Zero
Ironsnap Hunter

Ironsnap Hunter {3}{G}

Creature - Human Scout
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Feanav: The Apothecary's Progress
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Irreguleopard

Irreguleopard {1}{W}

Creature - Cat
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever Irreguleopard deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/2
  • Over the Horizon
Irreverent Sinscape

Irreverent Sinscape {2}{B}{G}

Artifact
When Irreverent Sinscape enters, destroy up to one other target nonland permanent.
When Irreverent Sinscape dies, exile it. When you do, you may exile any number of cards from your graveyard that have four or more card types among them. If you do, return a permanent card from a graveyard to the battlefield under your control. You may repeat this process any number of times.
  • End of Wollensie
Irrigation Channels

Irrigation Channels {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Draw a card, then discard a card.”
Hydromancy keeps Azutahn crops flourishing even during the dry seasons.
  • Scriptures of Urshad
Irrigation Trawler

Irrigation Trawler {G}{U}

Creature - Human Peasant
When Irrigation Trawler enters, reveal the top card of your library. If that card was a land card, put that card into your hand. Otherwise, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/3
  • Eralou
Irticull's Vanguard

Irticull's Vanguard {W}{W}{W}

Creature - Human Monk
When Irticull's Vanguard enters, exile target nonland permanent an opponent controls until Irticull's Vanguard leaves the battlefield.
Reprocess {1}{W}{W}{W} (Cast a copy of this from your graveyard by exiling it and paying {1}{W}{W}{W}. Spend only mana from differently named sources this way.)
3/2
  • MSEM Masters: Jumpstart
Ishim of the Mists

Ishim of the Mists {3}{U}{U}

Creature - Angel
Flying
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
3/5
  • Mious
Ishim's Meddling

Ishim's Meddling {W}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{W}{B}: Ishim's Meddling becomes a 4/4 Angel creature with flying and vigilance until end of turn.
  • MSEM Masters 2021
Ishtari's Deliverance

Ishtari's Deliverance {4}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Tides of War
Ishtari, Oasis Warden

Ishtari, Oasis Warden {2}{U}{U}

Legendary Creature - Human Shaman
Whenever you cast a noncreature spell, scry 1.
{3}{U}, Exile an instant or sorcery card from your graveyard: Draw a card.
“A woman of her beauty and wisdom only comes once in a lifetime.”
—Fatresya of Rammaneth
2/4
  • Tides of War