6187 cards found
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land enters the battlefield under your control, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters the battlefield under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
  • High Noon
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio
Training Duel

Training Duel {2}{G}

Sorcery
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Traitor's Execution

Traitor's Execution {3}{R}

Sorcery
When you cast this spell, copy it for each player that has 8 or less life. (The copies have the same target.)
Traitor's Execution deals 3 damage to target player.
“More than anything else, we just wanted it to be over. For the body adrift in space to be the last.”
—Acting Captain Inkeri
Traitor's Gambit

Traitor's Gambit

Conspiracy
(Color indicator: Traitor's Gambit is red)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{2}, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Tranquil Endeavors

Tranquil Endeavors {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{2}{W}: Return Tranquil Endeavors from your graveyard to your hand.
Tranquil Repose

Tranquil Repose {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Draw a card.
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters the battlefield tapped.
When Tranquil Shrine enters the battlefield, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters the battlefield tapped.
Transdimensional Visitor

Transdimensional Visitor {2}

Creature - Weird
You may exile a land card from your hand rather than pay this spell's mana cost.
As time, she passes, unnoticed. As sky, she watches, unbroken. As life, she goes, unfulfilled.
2/2
  • Worlds Away
Transformative Insights

Transformative Insights {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard.
“When our masters return, they will see we have not been idle like the rest of humanity, but striving for the perfection they exemplify.”
  • Rail War
Transplanted Citadel

Transplanted Citadel

Land
{T}: Add {C}.
{7}: Transplanted Citadel becomes a 6/6 Golem artifact creature until end of turn. It's still a land. This ability costs {1} less to activate for each artifact you control.
  • Discoveries of Akieva
Transposition Portal

Transposition Portal {4}

Artifact
You may reveal creature cards with mana value 3 or less as you draw them. Once each turn, when you reveal a card this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Arion, I've a feeling we're not in Daeland anymore.”
— Carac, Daelish knight
  • Worlds Away
Trap Door

Trap Door {3}

Artifact
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
  • Villains: The Musical
Trapcatcher's Form

Trapcatcher's Form {2}{R}

Instant
Create two 1/1 red Elemental creature tokens.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may change the targets of up to one target spell or ability.
  • Spark of Revolution
Traumatic Memories

Traumatic Memories {1}{R}

Sorcery
Up to two target creatures can't block this turn.
The regrets of years past are a hollow ache, but the horrors of yesterday are a paralyzing vice.
  • Plagues of Fretport
Travel Pouch

Travel Pouch {3}

Artifact - Equipment
At the beginning of your upkeep, you may exile a card from your hand. If you do, draw a card.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Travel Pouch into its owner's hand.
Equip {1}
“Oooh, that looks fun— I wanna give it a ride!”
—Barx
  • Adventurers of Onora
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“It is your heart that truly guides you. The amulet only focuses that power.”
—Semala, moorland hermit
  • Quest for the Roseblade
Traversing Bulkvine

Traversing Bulkvine {3}{G}

Creature - Elemental Plant
When Traversing Bulkvine enters the battlefield, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
3/3
  • Aftermath
Trawl the Wreckage

Trawl the Wreckage {4}{G}

Sorcery
For each permanent type, return up to one target card of that type from your graveyard to your hand. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Shipwrecks hold secrets of the past, treasures of the present, and warnings for the future.
  • Dark Seas of Shiryen
Treacherous Den

Treacherous Den

Land
Treacherous Den enters the battlefield tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Treacherous Den: Draw a card.
The fires at Mogis's temples are fueled by the wrath of his worshipers.
  • Theros Triumphant
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters the battlefield, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious