15897 cards found
Lonesome Trio

Lonesome Trio {R}{R}{R}

Creature - Devil Scout
Menace
Lonesome Trio can't attack or block unless at least three other creatures you control also attack or block.
9/3
  • Over the Horizon
Silence Dissent

Silence Dissent {B}

Enchantment
When Silence Dissent enters, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield.
{1}{W}: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step.
  • Plagues of Fretport
Pyremage's Last Rite

Pyremage's Last Rite {3}{R}

Sorcery
Create two 1/1 red Elemental creature tokens. They get +1/+0 and gain haste until end of turn.
Flashback—{1}{R}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
A quiet grief. A noble fury. A fiery vengeance.
  • The Unraveling
Helicos Gargantua

Helicos Gargantua {3}{G}{G}

Creature - Spirit Beast
Trample
Resolute — At the beginning of combat on your turn, if Helicos Gargantua's power is greater than its base power, double its power until end of turn.
5/5
  • Dark Seas of Shiryen
Avast!

Avast! {R}

Sorcery - Adventure
Target creature can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Scoundreleo
  • Adventurers of Onora
Lead Athlete

Lead Athlete {2}{G}

Creature - Construct Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete.
3/3
  • The Stage Presents: The Neverending Act
Dunesea Merchant

Dunesea Merchant {3}{W}

Creature - Human Merchant
When Dunesea Merchant enters, tap up to X target creatures, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
3/4
  • Alkabah: The Rise of Soli
Reckoner of Kaneh

Reckoner of Kaneh {2}{B}

Creature - Angel Soldier
Lionize {1}{B} ({1}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying, lifelink
Whenever this creature deals combat damage to a player, remove all counters from target permanent they control or protect.
3/1
  • Alkabah: The Rise of Soli
Moranai Tracker

Moranai Tracker {1}{R}{G}

Creature - Human Warrior
Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
As fewer scouts returned from patrolling the borders, it became clear to Eiji that fleeing Shengin was no longer an option.
3/3
  • Tales of Old Jidai
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Jaakuna Betrayer

Jaakuna Betrayer {2}{R}

Creature - Human Berserker
Art of war — At the beginning of your end step, if Jaakuna Betrayer dealt damage to an opponent this turn, you may discard a card. If you do, draw a card.
3/2
  • Path of Shadows
Three-Headed Thrash

Three-Headed Thrash {2}{B}

Instant
Target creature gets -3/-3 until end of turn. Its controller loses 3 life. You mill three cards.
The first head devours the body, the second one the soul, and the third eats away at the very memory of the prey.
  • Theros Triumphant
Rebellious Streak

Rebellious Streak {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and defiance until end of turn. (Whenever that creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
  • Descent from the Highlands
Kati Evalin, World Wanderer

Kati Evalin, World Wanderer {1}{G}{G}

Legendary Planeswalker - Kati
If one or more counters would be put on another permanent you control, put that many counters plus one on that permanent instead.
[+1]: Choose up to one target creature you control. When that creature deals combat damage to a player this turn, draw a card.
[–2]: Choose up to two target creatures. Put a +1/+1 counter on each of them.
Loyalty:
3
Mask of Shikai

Mask of Shikai {5}

Artifact
You have hexproof.
Whenever a creature deals combat damage to you or a planeswalker you control, Mask of Shikai deals 1 damage to that creature.
  • Path of Shadows
Phantom Presence

Phantom Presence {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. If this spell was cast from a graveyard, those creatures gain flying until end of turn.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Holding Out for a Hero

Holding Out for a Hero {W}

Sorcery
If you have less life than an opponent, you gain 2 life. If you control fewer creatures than an opponent, create a 1/1 colorless Construct Actor creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Rule of Nature

Rule of Nature {3}{G}{G}

Enchantment
Whenever a creature you control enters, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
  • Zero
Enchanting Palace

Enchanting Palace

Land
{T}: Add {C}.
Concord — {T}: Create a Treasure token. Activate only if there are four or more card types among permanents you control.
Melt Down

Melt Down {1}{R}

Instant
Destroy target artifact.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Emergent Predator

Emergent Predator {3}{R}{R}

Creature - Beast
Menace, haste
“These creatures can only breathe while underground, yet must emerge upwards to hunt. Being out of their element, unable to breathe, makes them very aggressive.”
—Dr. Yulius, field notes
4/3
  • Love Song
Deepwater Stinger

Deepwater Stinger {4}{R}{R}

Creature - Jellyfish
Damage dealt by Deepwater Stinger can't be prevented.
In the darkest depths where even Rylei fears to tread, terror finds a home.
5/5
  • Novea
Depthlight Salvager

Depthlight Salvager {1}{B}

Artifact Creature - Construct Scout
Deathtouch
When Depthlight Salvager enters, you may salvage a creature card with mana value 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss
Thunderous Avarice

Thunderous Avarice {4}{R}{G}

Creature - Lizard Avatar Berserker
Vigilance, menace, trample, haste
Whenever you cast a spell, you may have Thunderous Avarice consume. If you do, put a +1/+1 counter on it. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
Whenever an opponent casts a spell, they may have Thunderous Avarice consume. If they don't, put a +1/+1 counter on it.
5/4
  • MSEM Masters Cube 2025
Umbral Stalker

Umbral Stalker {2}{B}{B}

Creature - Mutant Warrior
{2/B}: Umbral Stalker gains indestructible until end of turn. Tap it.
Day by day, step by step, he marches on, stained by the blood of his loved ones and inked with the names of their killers.
4/2
  • Al Tabaq