15897 cards found
Lha Striker

Lha Striker {2}{R}{R}

Creature - Reflection Rebel
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Expecting a war beyond the Mirror, the Lha sought new methods of war.
3/3
  • Oirohpo
Shiftscape Grove

Shiftscape Grove

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Grove: Choose a basic land type other than Forest. Create a colorless land token that's a Forest and the chosen basic land type. Activate only during your upkeep.
Ochre Knight

Ochre Knight {W}

Creature - Human Knight
Motley — At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life.
“In solitude, there is peace. In peace, there is clarity.”
1/1
  • Survive the Night
Song of Wind and Fire

Song of Wind and Fire {3}{U}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Shikai Revenant

Shikai Revenant {B}

Creature - Zombie
Shikai Revenant enters tapped.
At the beginning of your end step, if an opponent lost life this turn, you may return Shikai Revenant from your graveyard to your hand.
2/1
Taunting Manticore

Taunting Manticore {3}{R}{R}

Creature - Manticore
Flying
{2}{R}: Target creature attacks this turn if able.
Rumor says great fortune comes to one skilled enough to steal a manticore's tooth. Others say that's what the hungry manticore wants you to think.
4/3
  • Alkabah
Erase Identity

Erase Identity {2}{U}

Enchantment - Aura
Enchant creature
When Erase Identity enters, tap enchanted creature.
Enchanted creature loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
  • Innistrad In Memoriam
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen
Perfect Solution

Perfect Solution {3}{U}

Instant
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. Create a tapped Treasure token.
“A week finding ingredients, two days preparing the lab, and eight hours of brewing. The result? Exactly what you told me couldn't be done.”
—Aurys, Battlechemist
  • Seasons of War
Inspiring Personality

Inspiring Personality {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Every single Land-Dweller has blind faith in the Heavenly.
  • K15 Core Set
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
1/1
  • Worlds Away
Cd-hr, Raid Leader

Cd-hr, Raid Leader {2}{B}{G}

Legendary Planeswalker - Cd-hr
[+1]: Untap up to one target creature. It gains deathtouch until your next turn.
[–2]: Target player sacrifices a creature. Return a permanent card from your graveyard to your hand.
[–5]: Put any number of permanent cards from your graveyard onto the battlefield, then sacrifice that many permanents.
Loyalty:
3
  • Sparks of a Multiverse
Sharp Urchin
Bramble Quickling

Sharp Urchin {1}{B/G}{B/G}

Creature - Human Faerie
Flash
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Once created, a changeling cannot conceal their nature forever.
2/3
Card has other part: Bramble Quickling
  • Feanav: The Apothecary's Progress
Murky Path

Murky Path

Land
Murky Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Terrors of Cuxuri Trench

Terrors of Cuxuri Trench {U}{B}

Instant - Revelation
Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Terrors of Cuxuri Trench can't block.
4/4
  • Over the Horizon
Herald of Atieh

Herald of Atieh {W}{U}

Creature - Nephilim Wizard
Other Angels and Nephilim you control get +1/+1.
As long as you control three or more other Angels and/or Nephilim, Herald of Atieh gets +1/+1 and has flying.
2/2
  • Alkabah: The Rise of Soli
Blue-Sky Patrol

Blue-Sky Patrol {3}{U}

Creature - Human Wizard
Flying, prowess
“Flight was once something we thought only a pact could grant. Nowadays, chemistry yields vapors lighter than air which power our own spells.”
—Professor Michael Haldean
3/3
  • Feanav: The Apothecary's Progress
Axom, the Drifter

Axom, the Drifter {3}{B}

Legendary Creature - Human Wizard
Flash
When Axom enters, remove up to three counters from target permanent.
{2}{U}: Return Axom to its owner's hand.
“This ex-Judge should not be underestimated. Be prepared for anything, and expect to be wrong.”
3/3
Leapweb Lurker

Leapweb Lurker {2}{G}

Creature - Spider
Reach
{1}: Untap Leapweb Lurker.
The perils of the Zadyk leave many an unprepared adventurer cocooned and consumed in a lurker's web.
2/3
  • The Unraveling
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment you control enters, you may put a progress counter on Corporate War.
[progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[progress 6+] Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature or enchantment: Destroy target permanent.
  • Rail War
Willow Spirit

Willow Spirit {U}

Creature - Spirit
Flying
{U}, Sacrifice Willow Spirit: Counter target spell or ability that targets you or a creature you control.
A spirit long lost but still searching.
1/1
  • New Horizons
Greater Masticore

Greater Masticore {6}

Artifact Creature - Masticore
At the beginning of your upkeep, discard your hand.
{2}: Greater Masticore deals 1 damage to each other creature.
{6}, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped.
6/6
  • Alkabah
Ash Breather

Ash Breather {3}{R}

Creature - Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card.
2/3
  • Goliaths of Nangjiao
Horizon Gazer
Weathered Pilgrim

Horizon Gazer {2}{U}

Creature - Human Scout
When Horizon Gazer enters, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard.
Ascend {3}{G} ({3}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/1
Card has other part: Weathered Pilgrim
  • Kaleidoscope
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
“How much did we lose that we needed to lose? How much did we gain that we never should have?”
—Cunam, high priest of New Tezmodo