9545 cards found
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Northern Express Line

Northern Express Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Northern Express Line enters tapped.
{T}: Add {U}.
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Northrime Messenger

Northrime Messenger {1}{U}

Creature - Bird
Flying
Menagerie — When Northrime Messenger enters, if there are five or more creature types among creatures you control, you may search your library for a Quest card, reveal it, put it into your hand, then shuffle.
1/2
  • Adventurers of Onora
Northrime Privateers

Northrime Privateers {3}{B}

Creature - Bird Pirate
Flying
3/3
Card has other part: Fly the Coop
  • Adventurers of Onora
Northwind Master

Northwind Master {U}

Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Northwind Master enters, you may have another target creature you control gain prowess until end of turn.
1/1
  • Zero
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Norwick Militia

Norwick Militia {4}{G}

Creature - Human Peasant
When Norwick Militia enters, other Citizens and Peasants you control get +1/+1 and gain vigilance until end of turn.
The people of Norwick are a hardy folk, and they never let a few brigands or assassins get them down.
4/5
  • Quest for the Roseblade
Not One of Us

Not One of Us {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures other than Citizens and Peasants.
As Yaran's assassins skulked the shadows of Norwick, Byron rallied the town in Asamund's name.
  • Quest for the Roseblade
Notion Retrieval

Notion Retrieval {2}{U}

Sorcery
Target player mills seven cards. Then exile two cards from that player's graveyard.
“Thoughts become fragments, fragments become distorted. Such is memory.”
  • Spark of Revolution
Notorious Smuggler

Notorious Smuggler {U}{B}

Creature - Human Pirate
Flash
When Notorious Smuggler enters, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Notorious Windraider

Notorious Windraider {4}{U}{U}

Creature - Human Pirate
Flying
Whenever Notorious Windraider attacks, other attacking Pirates and Rogues you control gain flying until end of turn.
“Yroncaster can keep their puny Skysworn. We fly better than them anyway!”
5/4
  • Quest for the Roseblade
Novice Pyromancer

Novice Pyromancer {2}{R}

Creature - Human Shaman
Whenever you cast a noncreature spell, Novice Pyromancer deals 1 damage to target player or planeswalker.
Shal'Draen teaches his disciples how to channel their rage into a devastating blaze.
2/2
  • Tides of War
Noxan Acolyte

Noxan Acolyte {3}{B}

Enchantment Creature - Avatar
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, if an opponent is cursed, surveil 2.
Their god reborn, the Noxan cult swarmed towards Dusk City.
4/3
  • Beyond the Blackwall
Noxan Pilgrim

Noxan Pilgrim {1}{W}

Creature - Human Cleric
Prowess
Whenever you cast a noncreature spell, Noxan Pilgrim gains lifelink until end of turn.
“We fear not They who rest; why should the sheep fear the shepherd?”
2/1
  • Beyond the Blackwall
Noxan Zealot

Noxan Zealot {3}{B}{B}

Creature - Human Artificer Cleric
When Noxan Zealot enters, create a tapped 5/5 black Demon enchantment creature token.
{T}, Pay 3 life: Target enchantment creature gains menace and deathtouch until end of turn. Activate only as a sorcery.
“We speak for they who were exiled. Banished for nothing more than being eternal.”
0/2
  • Beyond the Blackwall
Noxious Garden

Noxious Garden

Land
Noxious Garden enters tapped.
As Noxious Garden enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
  • The Unraveling
Nroxi Beastmaster

Nroxi Beastmaster {4}{G}

Creature - Elf Druid
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Nroxi Beastmaster motivates a creature, that creature gains trample until end of turn.
4/3
  • Tides of War
Nucleus Algorithm

Nucleus Algorithm {4}{R}

Sorcery
As an additional cost to cast this spell, you may discard two cards. If you do, this spell costs {3} less to cast and it can't be countered.
Exile the top three cards of your library. You may play those cards until the end of your next turn.
  • Beyond the Blackwall
Null Bit

Null Bit {1}{R}

Instant
Null Bit deals 3 damage to any target.
You may discard a card. If you do, draw a card.
A tide of chaos to bring it all in order.
  • Beyond the Blackwall
Null Entity

Null Entity {2}{R}

Creature
Menace
Whenever you cast a glitched spell, Null Entity gets +2/+0 until end of turn for each time that spell was glitched.
Tug not on loose threads, lest you unravel the world.
2/3
  • Arkadai
Null Paradigm

Null Paradigm {B}

Enchantment
When Null Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever you cast a sorcery spell, each opponent loses 1 life and you gain 1 life.
The purpose of death skillfully evaded.
Related card: Data-Point
  • Beyond the Blackwall
Nullify Naysayer

Nullify Naysayer {1}{U}

Instant
Target creature gets -5/-0 until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Numbing Poison

Numbing Poison {U}

Sorcery - Adventure
Tap target creature. That creature doesn't untap during its controller's next untap step.
Card has other part: Toxic Miscreant
  • Adventurers of Onora
Nurse Trainee

Nurse Trainee {3}{W}

Creature - Human Cleric
Flash
When Nurse Trainee enters, you may prevent the next 2 damage that would be dealt to another target creature this turn.
“We'll get you and yours patched up, good as new!”
2/4
  • Monsters of Chikyu