15897 cards found
Sword of Tides and Time

Sword of Tides and Time {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand.
Equip {2}
Vampiric Rise

Vampiric Rise {4}{B}

Enchantment - Aura
Enchant creature
When Vampiric Rise enters, fateseal 2. (Look at the top two cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Enchanted creature gets +1/+0 and has flying.
  • Oirohpo
Dark Desire

Dark Desire {3}{B}

Enchantment - Aura
Enchant creature
When Dark Desire enters, target player discards a card.
Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
  • K15 Core Set
Logger Recluse

Logger Recluse {1}{G}

Creature - Human
When Logger Recluse enters, you may put a land card from your hand onto the battlefield tapped.
{1}{G}: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn.
0/4
  • Lovi Awoken
  • MSEM Champions 89 89
Autumnal Astrologer

Autumnal Astrologer {3}{W}{U}

Creature - Human Advisor
{T}, Tap an untapped creature you control: You draw a card and you gain 1 life.
2/4
  • Harvest Festival
Pan Long, Remorseless Wind

Pan Long, Remorseless Wind {3}{B}{B}

Legendary Creature - Elder Dragon
Flying
Other creatures get -1/-1.
Whenever Pan Long enters or deals combat damage to a player, return to the battlefield under your control target creature card from a graveyard that was put there from the battlefield this turn.
4/5
  • Panxiou
Rift Splicing

Rift Splicing {B}

Instant
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Ready for Battle

Ready for Battle {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
  • Plagues of Fretport
Extolled Arachstruct

Extolled Arachstruct {3}{B}

Creature - Spider Horror
Reach
When Extolled Arachstruct enters, mill two cards. When you do, choose one —
• Each opponent sacrifices a creature with power less than the number of cards in your graveyard.
• Each opponent sacrifices a creature with power greater than the number of cards in your graveyard.
3/3
  • The Stage Presents: The Neverending Act
Drown

Drown {R}

Instant
Drown deals 2 damage to target creature. That creature can't block this turn.
The sight of a naiad tends to overwhelm survival instincts.
  • Novea
Heartwood Sniper

Heartwood Sniper {1}{R}

Creature - Centaur Archer
Reach
“There was peace here before you, refugees. Elf, centaur, and monster lived alongside, if not with, each other. I wonder why that peace has gone?”
—Chief Striking Dawn
2/1
  • High Noon
Better Together

Better Together {R}

Enchantment - Aura
Enchant two nonland permanents you control
Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
  • Karina's Explorations
Chains of Subdual

Chains of Subdual {3}

Artifact
Creatures entering, dying, or leaving the battlefield don't cause abilities to trigger.
Players can't sacrifice creatures to cast spells or activate abilities.
“With nowhere else to go, the prisoner moves inward and discovers the truth of life.”
—Gurifu, Rakkiri chainwarden
  • Glacia: Hail to the Queen
Ivenge, False God

Ivenge, False God {2}{W}{W}

Legendary Planeswalker - Ivenge
Tap an untapped creature you control: Put a loyalty counter on Ivenge, False God. Activate only once each turn.
[+1]: Exile up to one target non-Plains permanent. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
[–2]: Exile target nonland permanent an opponent controls. They create a Plains token. (It's a basic land with “{T}: Add {W}.”)
[–10]: Exile all permanents your opponents control. For each permanent exiled this way, its controller creates a colorless Plains basic land token.
Loyalty:
3
  • Lovi Awoken
Throne of the West

Throne of the West {6}

Legendary Artifact - Project
Whenever a permanent an opponent controls becomes the target of a spell you control, put a progress counter on Throne of the West.
[PROGRESS 2+] {T}: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
[PROGRESS 5+] You can't lose control of permanents.
  • Rail War
Sphinx's Scrutiny

Sphinx's Scrutiny {1}{U}{B}

Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
In the competitive magocracy of Esper, there is always a harsher critic.
  • Alara
Blinding Fiddler
Ghastly Scraper

Blinding Fiddler {1}{W/U}{W/U}

Creature - Human Wizard
When Blinding Fiddler enters, until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Unveil {3}{W}{U} ({3}{W}{U}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Ghastly Scraper
  • Feanav: The Apothecary's Progress
Azra Warshaper

Azra Warshaper {B}{G}

Creature - Azra Warrior
Whenever you cast an Azra spell, mill three cards.
Whenever you cast a Demon spell, you may return an Azra card with lesser mana value than that spell from your graveyard to the battlefield.
2/2
  • Alkabah: The Rise of Soli
Noble Pridelord

Noble Pridelord {3}{W}

Creature - Cat
When Noble Pridelord enters, creatures you control get +1/+1 until end of turn.
The knights of Yroncaster emblazon their shields with the symbol of their inspiring nobility.
3/3
  • Quest for the Roseblade
Devious Plot

Devious Plot {3}{B}

Instant
Look at the top three cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
“It's simple, really. Spread rumors that only the Maker's Egg can kill you. Track the would-be ‘heroes' that set out to find it. And take it from them when they do.”
—Zarad, the Final Adversary
  • Arkadai
Triumvirate Infiltrator

Triumvirate Infiltrator {1}{U}

Creature - Elemental Rogue
Triumvirate Infiltrator has flying as long as you control another Elemental.
“If the heavens ever did speak, Glitch is their one true mouthpiece.”
2/1
  • Animus Vox
Valiant Cataphract

Valiant Cataphract {2}{G}{W}

Creature - Human Knight
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that creature instead.
“This banner was my birthright. In time, it will be your signal forth.”
4/4
  • Alkabah: The Rise of Soli
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
  • Scriptures of Urshad
Seeds of New Life

Seeds of New Life {1}{G}

Enchantment
At the beginning of combat on each of your turns, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Sacrifice Seeds of New Life: Return up to two target land cards from your graveyard to your hand. Activate only as a sorcery.
  • Worlds Away
Div of the Endless Thought

Div of the Endless Thought {4}{U}{B}{R}

Creature - Horror
Flying
Div of the Endless Thought has all activated and triggered abilities of all other permanents on the battlefield.
“Open your mind to me.”
9/9
  • Alkabah