{W}{B}, Shuffle Inexorable Explorer into your library: Return target creature card from your graveyard to the battlefield. {W}{B}, Sacrifice a creature: Return Inexorable Explorer from your graveyard to the battlefield tapped.
“I can't slow down, I can't hold back, until I close my eyes for good.”
Rammanethi Hydroshaper gets +1/+1 as long as you control an Island. {2}{U}: Target creature blocking or blocked by Rammanethi Hydroshaper gets -1/-0 until end of turn.
Oasis wardens not only protect the sacred waters, they also wield them.
Defender Whenever one or more creatures you control deal combat damage to a player, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) When Wall of Notes dies, draw a card.
You may spend mana as if it was mana of any color to cast cards exiled with Marilye. [+1]: Exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards. [–3]: Exile target creature. You may cast that card. If you don't, return it to its owner's hand. [–7]: Gain control of up to five target nonland permanents.
Defender A deck can have any number of cards named Dragonwall Fragment. At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Target creature you control becomes a copy of another target creature you control until end of turn. Showcase {2}{U}{U}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Dawnlit Battlefield enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Draw a card for each creature you control. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
You may choose not to untap Arden, Mirrormage during your untap step. Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it. {3}{U}, {T}: Create a token that's a copy of another creature on the battlefield.
Destroy target tapped creature. Orchestrate {W}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
“The land moves so slowly against its aggressors. I give it a helping hand.” —Rei, the supplanter
{T}: Put a luster counter on Object of Awe. {1}{R}, {T}: Discard up to X cards, then draw a card for each card discarded this way. X is the number of luster counters on Object of Awe. {3}{R}: Until end of turn, Object of Awe becomes an X/X red Phoenix creature with flying, where X is the number of luster counters on Object of Awe.
Exile target nonland permanent. As long as it remains exiled, its owner may return it to the battlefield any time they could cast an instant. If you control that permanent, you may activate its loyalty abilities any time you could cast an instant during that turn.
Menace When Fervent Devout enters, choose one — • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) When Mahara enters, if you cast them, destroy all other creatures. {W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.) {5}{W}{B}: Elder — Amass Soldiers 20.
Flying, vigilance Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn. Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.