When Ethersketch Blueprints enters, create a 1/1 blue Thopter artifact creature token with flying. {2}, Sacrifice Ethersketch Blueprints: Draw a card. Monument {5}{B}{B}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.) Ascend {4}{W}({4}{W}: Exile this permanent, then return it to the battlefield transformed. Ascend only as a sorcery.)
(Color indicator: Etherwrought Figurehead is white and black)
Flying, vigilance Whenever Etherwrought Figurehead attacks, you may pay 4 life. If you do, destroy target tapped creature. If Etherwrought Figurehead would leave the battlefield, exile it instead.
Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Create three 1/1 Scout creature tokens that are all colors.
{T}: Add {C}. {1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?” —Admiral Olson Stout
Art of war — At the beginning of your end step, if Exultant Oni dealt damage to an opponent this turn, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Flying Civilized — Whenever Fakadeh's Anointed deals combat damage to an opponent, if you control an artifact, a creature, and an enchantment, you may return target permanent card with mana value 3 or less from your graveyard to your hand.
Trample At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.) Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn. When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color. Exile Final Ballad.
Haste Stampede — Whenever Fissure Bull and a creature with greater power attack, you may sacrifice a land. If you do, search your library for a basic land or Desert card, put that card onto the battlefield tapped, then shuffle.