10168 cards found
Memorial Ground

Memorial Ground

Land
Memorial Ground enters tapped.
{T}: Add {C}.
{4}, {T}, Sacrifice Memorial Ground: Return target card from your graveyard to your hand.
Recollection seeps into the earth like water here.
  • Lovi Awoken
Memorial Plaza

Memorial Plaza {1}{W}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Memorial Plaza enters, create two 1/1 colorless Spirit creature tokens with flying.
{2}{W}: The Warrior
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{1}{B}: Rhapsody in Black
At the beginning of your end step, you may sacrifice a creature. If you do, draw a card.
  • Nangjiao In Bloom
Memorial of Forgotten Heroes

Memorial of Forgotten Heroes {2}

Artifact
Rapport — Whenever Memorial of Forgotten Heroes and at least one other creature you control become tapped, put a +1/+1 counter on one of those creatures.
{T}, Tap an untapped creature you control: Add one mana of any color.
  • Over the Horizon
Memories Reignited

Memories Reignited {3}{U}{R}

Instant
Reverberate {2}{U}{R} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Exile target instant or sorcery card from your graveyard. You may cast a copy of that card without paying its mana cost.
  • MSEM Secret Lair Drops 1187 786
  • Khaliz-Dorahn
Memories of the Past

Memories of the Past {5}{U}

Sorcery
Draw a card for each instant and sorcery card in your graveyard.
“We must look into the past for answers. And, fortunately, the past is here with us.”
—Merkurio
  • Aftermath
Memory Collector

Memory Collector {3}

Artifact
{T}: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order.
{2}: Mill a card.
  • Oirohpo
Memory Figment

Memory Figment {3}{U}

Enchantment Creature - Avatar
When Memory Figment is put into your graveyard from your hand or library, you may exile it. If you do, for as long as it remains exiled, you may cast it. It costs {2} less to cast this way.
Once forgotten, never dumped.
3/3
  • Beyond the Blackwall
Memory Martyr

Memory Martyr {1}{W}{U}

Creature - Reflection Citizen
At the beginning of each end step, if a creature left the battlefield this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{2}{W}{U}: When target creature dies this turn, return that card to its owner's hand.
0/4
  • Ophorio
Memory Surgeon

Memory Surgeon {2}{U}

Creature - Human Wizard
Vigilance
{2}, {T}: Target player mills two cards.
“The human brain is capable of many things. All of them at my command.”
2/4
  • Innistrad In Memoriam
Memory Theft

Memory Theft {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
A mere three days into his journey, Redtooth completely forgot what he'd set out to do.
  • Adventurers of Onora
Memory of Fatalism

Memory of Fatalism {2}{U}{B}

Creature - Spirit Horror
Whenever Memory of Fatalism dies or you cast a noncreature spell, each opponent loses 2 life and you gain 2 life.
{4}: Put Memory of Fatalism from your graveyard on top of your library.
Ghosts have lost all faith and lost all hope that anything means anything.
3/2
  • Animus Vox
Menacing Stance

Menacing Stance {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Whenever enchanted creature attacks, target creature can't block this turn.
  • Khaliz-Dorahn
Mending Valkyrie

Mending Valkyrie {5}{W}

Creature - Angel
Flash
Flying
When Mending Valkyrie enters, choose target permanent you own or permanent card with mana value 3 or less in your graveyard. You may return it to your hand.
3/3
  • Arkadai
Menhet Charm

Menhet Charm {W}

Instant
Choose one —
• Target creature gets +0/+3 until end of turn.
• Target creature gains flying and lifelink until end of turn.
  • Pyramids of Atuum
Mennin Jar

Mennin Jar {1}

Artifact
{5}, {T}, Sacrifice Mennin Jar: Destroy target permanent. Its controller creates a 1/1 black Goblin creature token.
“These things'll eat through anything but glass. Put something sweet in, close the lid real quick, and you've got yourself a budget grenade.”
—Leka, Apocalyptic Entrepreneur
  • Lovi Awoken
Mennin Pack

Mennin Pack {B}

Creature - Goblin
Flash
When Mennin Pack enters, each opponent loses 1 life.
When Mennin Pack dies, each opponent discards a card.
The children of night leave no spoil unclaimed or slight unavenged.
1/1
Mental Breakthrough

Mental Breakthrough {1}{U}

Sorcery
Untap all nonland permanents you control.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
In such desperate circumstances, any new idea is easily mistaken for a good one.
  • The Empty Throne of Feanav
Mental Dislocation

Mental Dislocation {2}{U}

Sorcery
Target player mills six cards.
Draw a card.
“Infinity of planes and it seems the only being without a boring mind is myself.”
—Merkurio Zellurys, Lafterii Renegade
  • K15 Core Set
Mental Fracture

Mental Fracture {1}{U}

Instant
Return target nonland permanent to its owner's hand. That player mills two cards.
  • Plagues of Fretport
Mental Thievery

Mental Thievery {2}{U}

Sorcery
Until end of turn, you may play cards you don't own from exile. Scry 1.
“The Upper Government looks at us and laughs. They think Aeralise is safe.”
  • Spark of Revolution
Mephistian Abomination

Mephistian Abomination {3}{B}

Creature - Elemental Horror
Menace
Beyond the gate lie twisted monsters that were once Guardians, still fighting for an early promise that somehow died.
4/3
  • Love Song
Mephitic Fumes

Mephitic Fumes {2}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature enters under enchanted player's control, that creature gets -0/-2 until end of turn unless that player pays 2 life.
The rhyllia flower is infamous in Shiryen for its ability to make a man go mad.
  • Dark Seas of Shiryen
Mercenary Coercer

Mercenary Coercer {3}{B}

Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.
2/2
  • A Tourney at Whiterun
Mercenary Lancer

Mercenary Lancer {2}{W}{W}

Creature - Human Knight
Adorned — Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted.
There has not been war between Daeland and Caulder for almost fifteen years. In that time, mercenaries looking to make a living could either turn to banditry or tourneys.
3/3
  • A Tourney at Whiterun
Mercenary of the Folded Fan

Mercenary of the Folded Fan {3}{B}

Creature - Human Mercenary
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{B}, Discard a card: Mercenary of the Folded Fan gains indestructible until end of turn. Tap it. If you're in a renaissance, draw a card.
4/3
  • Nangjiao In Bloom