Equipped creature gets +2/+2. Whenever equipped creature deals combat damage to a player, you may put a permanent card with mana value 2 or less from your hand onto the battlefield. Equip {2}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Slums Thug gets +1/+1 and has menace as long as you've gained life this turn.
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {5}: Each opponent sacrifices a nonland permanent.
Enchant creature or enchantment Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent can't have counters put on it.
Draw two cards. If you have no cards in hand and there are no cards in your graveyard, draw seven cards instead.
“As the star coalesced, he turned to his partner, joy in his eyes. ‘You know what this means? We can try it all again!'” —Azamir, “Planeswalker's Whimsy”
Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way. Equip {1}
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost {1} more to cast and spells you cast cost {1} less to cast. Equip {2}