{T}: Add {C}. {1}, {T}, Sacrifice War-Torn Tundra: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Motivate 3 (When this creature enters, you may motivate target creature with lesser power than this by putting three +1/+1 counters on it.) At the beginning of combat on your turn, you may have target creature you control gain vigilance until end of turn.
When Ward-Lost Hermit enters, mill three cards. {2}, {T}, Sacrifice Ward-Lost Hermit: Return target instant or sorcery card from your graveyard to your hand.
“A whole nation that only exists in flooded caverns deep beneath the earth? Of all the stories I have heard, traveler, yours has done by far the most to erode my faith in your species' intellect. Get out of my sight.”
“I've been down here all my life. Nothing ever seems to get any better. Slowly, slowly we learn of the world above. The world that sent our ancestors to their deaths and the world that failed.”
Flying Morph {2}{W}{W}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When you turn Wardwing Seraph face up, untap it.
“Don't stray any further from the villages than the crows do. In the wilderness beyond them live the true monsters, who will attack you as soon as look at you. Stay to the roads, and you'll be safe.” —Professor Maple
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
When one of the Folded Fan falls, his brothers do not mourn. Instead, they fight with increased resolve to ensure his death was not in vain.
Equipped creature gets +1/+1. As long as equipped creature is a Warrior, it has first strike. Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)
Invigorate 1, then untap each creature you control with a +1/+1 counter on it. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
To unlock the blade's true potential, a warrior must become one with it.