14928 cards found
Song of Shoals

Song of Shoals {1}{G}{W}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities.
{1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
“It's sad, and it's sweet, and I once knew it complete.”
—Glitch, Drinker of Seas
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Spectre of Terror

Spectre of Terror {1}{B}{B}

Creature - Horror
Flying
When Spectre of Terror deals combat damage to a player, that player discards a card.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
“A being of fear, something truly beautiful.”
— Ashiok, Manifestor of Fear
2/2
  • MSEM Masters: Legends
Spectrum Archmage

Spectrum Archmage {2}{U}{U}

Creature - Human Wizard
Flash
Flying
When Spectrum Archmage enters, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
3/1
Sphinx of Ill Omens

Sphinx of Ill Omens {2}{U}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Ill Omens enters, return target permanent to its owner's hand.
Discard a card: Target creature or player gains hexproof until end of turn.
4/4
Spike Wall Trap

Spike Wall Trap {3}{B}

Instant - Trap
If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay {1}{B} rather than pay Spike Wall Trap's mana cost.
Destroy target creature or planeswalker.
  • MSEM Masters 2019
Spirit Script

Spirit Script {U}{R}

Instant
Draw two cards, then discard a card.
Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Spirit of the Mountains

Spirit of the Mountains {W}

Riddle Enchantment Creature - Bird Spirit
Flying
At the beginning of your draw step, if Spirit of the Mountains is tapped, put three +1/+1 counters on it.
1/1
  • Riddles of Revio
Spirit of the Sands

Spirit of the Sands {2}{U}

Riddle Enchantment Creature - Spirit
When Spirit of the Sands enters, if you cast it, target opponent gains control of it.
At the beginning of your end step, draw three cards, then discard two cards.
2/3
  • Riddles of Revio
Spiritual Guidance

Spiritual Guidance {1}{W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may gain 1 life and draw a card.
{2}{W}{U}: You may tap or untap target creature or artifact.
Stalwart Dominion

Stalwart Dominion

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Stalwart Dominion enters tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.
Stand Unassailable

Stand Unassailable {1}{G}

Sorcery - Revelation
You gain 7 life.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Life, it never die.
6/4
Starbane Elemental

Starbane Elemental {3}{W}{W}

Creature - Elemental
Flying
Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control.
When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
*/*
Starforge Armor

Starforge Armor {5}

Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature becomes blocked, destroy all other creatures.
Equip {5}
Born from a faraway sun, the metal retains its plane's temper.
  • Villains: The Musical
Starjump

Starjump {2}{G}{U}{R}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand. You may cast a nonland card with mana value 3 or less from the other pile without paying its mana cost, then put that pile into your graveyard.
“With the chance I've been given, I'm gonna be driven as hell.”
Starlight Beacon

Starlight Beacon

Land
{T}: Add {C}.
{3}, {T}: Aetherize target permanent you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Starved Oasis

Starved Oasis

Land
{T}: Add {C}.
{2}, Pay 2 life: Starved Oasis becomes a 4/2 Elemental creature until end of turn. It's still a land.
It thirsts for water, but blood will do.
  • MSEM Masters Cube
  • MSEM Secret Lair Drops 1252 388
Steamlit Peaks

Steamlit Peaks

Land - Island Mountain
({T}: Add {U} or {R}.)
Steamlit Peaks enters tapped.
{1}, {T}: Add {U}{U} or {R}{R}.
  • Worlds Away
Steamquiver Strix

Steamquiver Strix {3}

Artifact Creature - Bird Construct
Flying
Whenever a player shuffles their library, Steamquiver Strix deals 2 damage to that player.
No twitch escapes its notice, no flesh survives its talons.
2/1
  • Villains: The Musical
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Stolen Secrets

Stolen Secrets {B}

Sorcery
Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card.
Stormcalling

Stormcalling {1}{R}

Riddle Instant
When you cast this spell from your hand, return it to your hand.
Choose one —
• Stormcalling deals 4 damage to any target.
• Exile target artifact.
  • Riddles of Revio
Stormcannon Gauntlet

Stormcannon Gauntlet {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard.
Equip {2}
  • Villains: The Musical
Stormsurge

Stormsurge {2}{R}

Sorcery
Stormsurge deals 3 damage to any target.
Orchestrate {R} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)