1259 cards found
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Journey through Uwaito

Journey through Uwaito {1}{B}

Enchantment
When Journey through Uwaito enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name dies, each opponent discards a card.
  • Tales of Old Jidai
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Journey to the Syzygy Spire

Journey to the Syzygy Spire {1}{U}

Enchantment
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
  • Worlds Away
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
  • Worlds Away
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1.
“The greatest stories end in a mystery, spurring the reader to make stories of their own.”
—Faisal, Siamang minstrel
Journeying Drake

Journeying Drake {4}{U}

Creature - Drake
Flash
Flying
Legendary creatures you control have flying.
“A dragon? Oh, no. If this were a dragon, I'd be dead.”
—Syr Illan, Hethwyr's Spear
3/3
  • Seasons of War
Journeying Giftbearer

Journeying Giftbearer {1}{G}{W}

Creature - Cat Aurashaper Cleric
Whenever Journeying Giftbearer or another nontoken creature you control enters, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
2/2
  • Worlds Away
Jun

Jun {G}{U}

Legendary Creature - Human Monk
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard.
1/3
  • Tales of Old Jidai
Junan Venomtongue

Junan Venomtongue {B}{R}

Legendary Creature - Human Advisor
At the beginning of each player's upkeep, that player may sacrifice a creature. If they don't, they discard a card.
1/3
  • Path of Shadows
Kagetsu, Chronicler of Jidai

Kagetsu, Chronicler of Jidai {2}{U}

Legendary Creature - Human Wizard
You don't lose the game for drawing from an empty library.
As long as you have seven or fewer cards in each of your libraries, you may cast spells without paying their mana costs.
“Every legend has an ending. What form will yours take, I wonder?”
1/3
  • Tales of Old Jidai
Kaiju Renegades

Kaiju Renegades {1}{G}

Creature - Human Warrior
Creature spells you cast with power 4 or greater cost {1} less to cast.
“Emperors? They pale in comparison to the true gods of this land.”
2/2
  • Path of Shadows
Kaiju-no-Oni

Kaiju-no-Oni {5}{U}{U}

Creature - Demon Leviathan
Whenever a creature attacks you or a planeswalker you control, put that creature on the bottom of its owner's library unless its controller pays {2}.
Only a fool fights the sea itself.
8/8
Kalyn, Wildkin Envoy

Kalyn, Wildkin Envoy {2}{W/U}{G}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
As Kalyn, Wildkin Envoy enters, choose up to three non-Human creature types.
Other creatures you control with one or more of the chosen types get +1/+1.
{2}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. Activate only outside of combat.
3/3
Kameno Yoroi

Kameno Yoroi {1}

Artifact - Equipment
Equipped creatures you control get +1/+1.
Equip {2}
  • Path of Shadows
Kami's Greed

Kami's Greed {1}{R}

Instant - Inscription
Destroy target artifact.
Inscribe {2}{R} ({2}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Kamito Champion

Kamito Champion {1}{R}

Creature - Human Samurai
As long as it's your turn, Kamito Champion has first strike.
Kamito Champion gets +1/+1 as long as it's equipped, enchanted, or has a card inscribed onto it.
2/1
  • Path of Shadows
Kamito Eternalist

Kamito Eternalist {R}

Creature - Human Wizard
Prowess
You may activate inscribe abilities from your graveyard as though they were in your hand.
1/2
  • Path of Shadows
Kamito Pathseeker

Kamito Pathseeker {R}

Creature - Human Monk Wizard
Kamito Pathseeker can't block.
{3}{R}, Exile Kamito Pathseeker from your graveyard: Return target instant or sorcery card from your graveyard to your hand.
2/1
  • Path of Shadows
Kamito Rageweaver

Kamito Rageweaver {R}

Creature - Human Wizard
Whenever you cast a noncreature spell, you may pay {R}. If you do, untap Kamito Rageweaver.
{T}: Kamito Rageweaver deals 1 damage to target player.
1/1
  • Path of Shadows
Kamito Warcaster

Kamito Warcaster {1}{R}{R}

Creature - Human Wizard
Haste, prowess
Whenever Kamito Warcaster attacks, you may pay {2}{R}. If you do, create a token that's a copy of another target creature you control and that's tapped and attacking. It's a colorless Spirit in addition to its other types. Exile that token at end of combat.
3/3
  • Path of Shadows
Kareki Heretic

Kareki Heretic {2}{G}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, choose a counter on target permanent or player. You may put an additional counter of that kind on that permanent or player.
The Coil sought allies where enemies had once stood.
1/1
  • Path of Shadows
Kareki Magehunter

Kareki Magehunter {1}{G}

Creature - Human Warrior
This spell can't be countered.
Trample
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Kareki Magehunter.
2/2
  • Tales of Old Jidai
Kareki Retainer

Kareki Retainer {2}{G}

Creature - Human Warrior
Vigilance
Revive {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Tales of Old Jidai
Kareki Stormshooter

Kareki Stormshooter {4}{G}

Creature - Human Archer
Reach
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}, {T}: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead.
2/5
  • Tales of Old Jidai