Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {T}: Add {C}. If you're in a renaissance, add one mana of any color instead. {3}, {T}: Scry 1.
Target creature you control gets +2/+2 and gains trample until end of turn. Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
Fiery Temper deals 3 damage to any target. Madness {R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Target creature gains double strike until end of turn. Showcase {2}{R}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
As an additional cost to cast this spell, sacrifice a permanent. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Vigilance Other Dwarves you control get +1/+1 and have vigilance. Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) When Flailing Terror becomes monstrous, target opponent sacrifices two creatures.
When Flame Ascetic enters, you may exile up to one instant card and up to one sorcery card from your graveyard. Put a +1/+1 counter on Flame Ascetic for each card exiled this way.
She derives her present power from the cinders of the past.
“The human must kill for fur to survive the winter, while so many other races were made with fur of our own. It is clear who Glacia favors more.” —Scalhun, Bjarndyr militant
When Fleshwrithe Ghoul enters, each player sacrifices a creature. Revive {4}{B}({4}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)