3158 cards found
Confirmor of Virtue

Confirmor of Virtue {4}{W}

Creature - Spirit
Flying
At end of combat on your turn, untap all creatures you control with power greater than their base power.
Sweetened words of heartfelt gratitude rouse the most stagnant hearts.
3/4
  • End of Wollensie
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Conflux Ravager

Conflux Ravager {W}{U}{B}{R}{G}

Creature - Elemental
When Conflux Ravager enters, destroy target nonland permanent an opponent controls.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • MSEM Secret Lair Drops
  • Alara
Conjuring Minstrel

Conjuring Minstrel {2}{W}

Creature - Human Wizard
Whenever you cast an Aura spell, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
“Shall I tell you of the five seekers, who braved the endless winter in search of spring?”
2/3
  • Harvest Festival
Conquerer's Blade

Conquerer's Blade {R}{W}

Artifact - Equipment
When Conquerer's Blade enters, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it.
Equipped creature gets +1/+0 and has first strike.
Equip {3}
  • Alkabah
Conscious Taboo

Conscious Taboo {1}{W}

Creature - Spirit
When Conscious Taboo enters, look at target opponent's hand. You may exile a noncreature, nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
2/1
  • End of Wollensie
Conscript Reinforcements

Conscript Reinforcements {3}{W}

Instant
Create three 1/1 white Soldier creature tokens. Scry 3.
Between hydras, minotaurs, griffins, harpies, the Returned, and the leonin, new recruits become veterans quickly.
  • Theros Triumphant
Conscription

Conscription {1}{W}

Enchantment - Discovery
Create a 1/1 white Soldier creature token with vigilance.
At the beginning of combat on your turn, you may pay {2}{W}. If you do, creatures you control get +1/+1 until end of turn.
  • Scriptures of Urshad
Consort of Morning

Consort of Morning {2}{W}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“In the dew of little things, the heart finds its morning and is refreshed.”
2/2
Consortium Astrolabe

Consortium Astrolabe {2}{W}{W}

Artifact
Machinate — {T}, Tap another untapped artifact you control: Exile target artifact or creature, then return that card to the battlefield tapped under its owner's control.
None but the Malefactor himself knows fully what the device is tracking.
  • Over the Horizon
Construct Engine

Construct Engine {W}

Artifact
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Construct Engine advances, create a 1/1 colorless Construct artifact creature token.
  • Karina's Explorations
Constructed Jay

Constructed Jay {2}

Artifact Creature - Bird Construct
(Color indicator: Constructed Jay is all colors)
Constructed Jay is all colors.
Constructed Jay gets +1/+0 and has flying as long as you control three or more Satrapies.
An artificial tune to appease artificial ears.
1/3
  • Alkabah
Contemplate the Cosmos
Orrey of the Cosmos

Contemplate the Cosmos {2}{W}{U}

Instant
Scry 2, then draw two cards. You gain 2 life.
Monument {2}{W}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Orrey of the Cosmos
  • Alkabah
Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
“Empty yourself of doubt, and strength will fill the missing space.”
  • Glacia: Hail to the Queen
Copperhide Calf
Verdigris Behemoth

Copperhide Calf {G}{W}

Artifact Creature - Elephant Construct
Level experience (Whenever this creature attacks, if it has fewer than three level counters on it, put a level counter on it.)
When Copperhide Calf has three or more level counters on it, remove them all and transform it. [2/2]
[level 1-3] Prevent the first 1 damage that would be dealt to Copperhide Calf each turn. [3/3]
Card has other part: Verdigris Behemoth
  • Over the Horizon
Coralcrown's Banishment

Coralcrown's Banishment {3}{W}

Instant
Exile target creature with power 4 or greater.
Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
“Begone, Myrmidon. You are no longer my brother.”
—Duke Atrios XXIV
  • Elmare: Into the Abyss
Coralight Champion

Coralight Champion {W}{W}

Creature - Merfolk Aurashaper Knight
When Coralight Champion enters, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.”
2/2
Coralight Choir

Coralight Choir {1}{W}

Creature - Merfolk Cleric
{3}{W}: Tap target creature. Activate only during your turn.
“That horrible sound... I felt it pierce my armor and reverberate within my helmet. It appears this province is more secure than we'd anticipated.”
—Grieger, Depthlight frontliner
3/1
  • Elmare: Into the Abyss
Coralight Mystic

Coralight Mystic {W}

Creature - Merfolk Aurashaper Cleric
When Coralight Mystic enters, create a white Aura enchantment token named Whale's Spirit attached to target creature. The token has enchant creature and “Enchanted creature has lifelink.”
In keeping with time-honored tradition, Coralight enchanters spend years attuning themselves with the ornate wisdom of Elmare's mystic denizens.
1/1
  • Elmare: Into the Abyss
Coralight Paladin

Coralight Paladin {W}{U}

Creature - Merfolk Knight
When Coralight Paladin enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.
Concord — Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
2/2
  • Elmare: Into the Abyss
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss
Core Paradigm

Core Paradigm {2}{W}{U}{B}{R}{G}

Enchantment
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Related card: Data-Point
  • Beyond the Blackwall
Core Purification

Core Purification {1}{W}

Instant
Choose one —
• Target permanent gains indestructible and lifelink until end of turn.
• Exile target enchantment with mana value 3 or less.
After the Clearance, some cores lost their core programming. To the Noxan, such cores are to be reborn. To others, they are simply fallout.
  • Beyond the Blackwall
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment you control enters, you may put a progress counter on Corporate War.
[progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[progress 6+] Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature or enchantment: Destroy target permanent.
  • Rail War
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
  • Novea