Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. {8}{G}, Exile Influence of Kruphix from your graveyard: Return up to two target cards from your graveyard to your hand.
Indestructible At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game.
At the beginning of your upkeep, if you control three or more creatures, you draw a card and you lose 1 life. {2}{B}{G}: Create a tapped 1/1 Horror creature token that's all colors.
The Ironwood Grove contains some of the earliest remnants of the birth of Alkabah.
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Hexproof Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.) {1}{U}{U}: Turn target face-down creature you control face up.
Counter target spell unless its controller pays {4}. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) [+1]: Scry 1. If you're in a renaissance, draw a card. [–2]: Return target nonland permanent to its owner's hand if its mana value is 3 or less or if you're in a renaissance. [–6]: Create two 8/8 blue Kraken creature tokens. If you're in a renaissance, take an extra turn after this one.
You may pay {2}{U}{U} and tap an untapped Wizard you control rather than pay this spell's mana cost. Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution.
Enchant creature When Inherited Blessing enters, remove all -1/-1 counters from each creature you control. Enchanted creature gets +2/+2 and has first strike.
“So your family has the Covenant. Shall we kill every last one of them, or will you yield the throne?” —Lettie Wormwood to the new emperor Amleth
Manifest the bottom X cards of your library tapped, where X is the number of instant and sorcery cards in your graveyard. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
The child looked in awe at their work, and the mother beamed with pride.
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.) Enchant creature you don't control Embody (Enchanted creature is a copy of this card except for its types.)
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)