15897 cards found
Frostborn Skyrunner

Frostborn Skyrunner {3}{U}

Artifact Creature - Phyrexian
Flying
Artifact spells you cast cost {1} less to cast.
“Phyrexian arcrunners. As annoying in the air as they are on the ground.”
— Reliya, rebel sparkmage
2/1
  • Spark of Revolution
Frostbreath Dragon

Frostbreath Dragon {5}{U}{U}

Creature - Dragon
Flying
This spell can't be countered.
When Frostbreath Dragon enters, tap target creature. It doesn't untap during its controller's next untap step.
Whenever Frostbreath Dragon becomes the target of a spell or ability, counter it unless its controller pays {2} and discards a card.
6/7
  • Survive the Night
Frostclaw Shinobi

Frostclaw Shinobi {4}{U}

Creature - Human Elemental Rogue
Deception {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Frostclaw Shinobi deals combat damage to a player, scry 1, then draw a card.
3/3
  • Over the Horizon
Frosted Adder

Frosted Adder {1}{B}{G}

Creature - Snake
Deathtouch
{B}{G}, Exile Frosted Adder from your graveyard: Return another target creature card from your graveyard to your hand.
1/3
  • Glacia: Hail to the Queen
Frostfall Hunter

Frostfall Hunter {B}{B}

Creature - Human Warrior
At the beginning of your upkeep, mill a card.
Whenever you cast a spell from your graveyard, create a 2/2 green Wolf creature token.
2/2
  • The Unraveling
Frostfield Swordsman

Frostfield Swordsman {3}{R}

Creature - Fox Soldier
When Frostfield Swordsman enters, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
3/3
  • Glacia: Hail to the Queen
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
  • Survive the Night
Frostguard Sentry

Frostguard Sentry {3}{W}

Creature - Bird Soldier
Lifelink
Frostguard Sentry has flying as long as it has a +1/+1 counter on it.
“The battle against the Northrime cold is long, bitter, and thankless. I wouldn't give it up even for a second.”
2/3
  • Adventurers of Onora
Frostpoint Caldera

Frostpoint Caldera

Land
Frostpoint Caldera enters tapped unless you control a basic land.
{T}: Add {U} or {R}.
While waves crash and mortar falls, Still we heed the curtain's call.
Frozen Halo

Frozen Halo {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't become untapped.
{4}{U}: Return Frozen Halo and enchanted creature to their owners' hands.
  • Oirohpo
Frozen Hinterlands

Frozen Hinterlands

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Frozen Moment

Frozen Moment {5}{U}{U}

Instant
This spell costs {4} less to cast if a player attacked with four or more creatures this turn.
End the turn.
Volta pulled the tarp off, unveiling the Time Golem. The Banished, along with the rest of the world, suddenly stopped.
  • Discoveries of Akieva
Frozen Over

Frozen Over {5}{U}

Instant
Put target creature on the bottom of its owner's library. That player reveals cards from the top of their library until they reveal a creature card, then puts all cards revealed this way into their graveyard.
“She stamped her foot in frustration and, just like that, she was gone.”
—“Camp Wildwood”
  • Video Horror System
Fuel for the Fire

Fuel for the Fire {1}{R}

Instant
Choose one —
• Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead.
• Exile target artifact. Its controller creates a tapped Treasure token.
Fuel the Arcflame

Fuel the Arcflame {2}{B}

Sorcery
Look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
Draw two cards. You lose 2 life.
  • Kahembo: Olde Dawn
Fueled Flame

Fueled Flame {2}{R}

Instant
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
If it's not flammable, you haven't used enough fire.
  • Oirohpo
Fuhai-no-Oni

Fuhai-no-Oni {6}{G}

Creature - Demon Worm
This spell costs {1} less to cast for each creature card in your graveyard.
6/6
Fulfill Twisted Dreams

Fulfill Twisted Dreams {2}{G}{U}

Sorcery - Revelation
Untap all permanents you control.
Coalesce {5}{G}{U} (You may cast this from your graveyard for {5}{G}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
{G}{U}: Untap Fulfill Twisted Dreams.
5/5
Fulfill the Contract

Fulfill the Contract {2}{B}

Instant
Fulfill the Contract deals X damage to target creature or planeswalker and you gain X life, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Fulguration

Fulguration {3}{W}{W}

Sorcery
As an additional cost to cast this spell, you may pay {3}{W}.
Choose a nonland permanent type. Destroy all permanents of the chosen type. If this spell's additional cost was paid, destroy all permanents of the chosen type you don't control instead.
Full Belly

Full Belly {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3 and has trample.
An object at rest stays at rest, and an object in motion stays in motion.
  • Monsters of Chikyu
Full House

Full House {4}{U}

Instant
Choose one —
• Return all tapped creatures to their owners' hands.
• Return all untapped creatures to their owners' hands.
  • High Noon
Full Salvo

Full Salvo {3}{R}

Enchantment
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead.
At the beginning of your end step, discard your hand.
Outgun, outman, outnumber, outplan.
Fulmen, Aether Prodigy

Fulmen, Aether Prodigy {1}{U}{R}

Legendary Planeswalker - Fulmen
[+1]: Draw a card, then discard a card.
[–2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card.
[–6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3