Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order. Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
Whenever Mysteries of Life enters or you create a token, choose one that hasn't been chosen this turn — • You gain 2 life. • Draw a card, then discard a card. • You may tap or untap target permanent.
Return a permanent you control to its owner's hand. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Choose one — • Return target artifact or enchantment card from your graveyard to your hand. • Return target creature card with mana value 2 or less from your graveyard to your hand. Cycling {2}({2}, Discard this card: Draw a card.)
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.) When Mystery of the Crashed Craft enters, create two 1/1 red Alien creature tokens with “This creature can't block.” {MG}—You cast an instant spell. {MG}—You cast a sorcery spell.
Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
Create a token that's a copy of target creature, except its power and toughness are switched. Sacrifice that token at the beginning of your next end step.
“Death is forever chasing life, and life is forever running up behind death.” —Wei Ji, Dawn and Dusk
When Mystic Mackerel enters, you may have target player mill two cards. {3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
Enchant creature When Mystic's Mantle enters, draw a card. Enchanted creature gets +1/+1. Mirage {G}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
{R}, Sacrifice Nacatl Skirmisher: Destroy target artifact. Stampede — Whenever Nacatl Skirmisher and a creature with greater power attack, creatures you control get +1/+0 until end of turn.
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
When Naive Apprentice enters, each player creates a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) As long as an opponent controls an artifact, Naive Apprentice gets +2/+0.