5708 cards found
Virtual Access Point

Virtual Access Point {U}

Enchantment Creature - Wall
Defender
When Virtual Access Point enters, create a Function token with “Target player mills four cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
0/4
  • Beyond the Blackwall
Virtual Terrain

Virtual Terrain {2}

Artifact
{2}, {T}, Sacrifice Virtual Terrain: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
“The expansive multiverse, summed up in a simple box with a bit of thought. It reminds me of a game I used to play.”
— Fulmen Delcarlo
  • Spark of Revolution
Virtue of Propriety

Virtue of Propriety {4}{W}

Creature - Angel
When Virtue of Propriety enters, return target creature card with mana value 3 or less from your graveyard to your hand.
“I know what Xenocrata intends, but while the Coalition moves by sea, we cannot risk making enemies of her fleets by openly defying her.”
—Kanvar to Cathette
4/5
  • The Empty Throne of Feanav
Virtuoso's Parlor

Virtuoso's Parlor

Land
Virtuoso's Parlor enters tapped.
When Virtuoso's Parlor enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {B}.
  • The Empty Throne of Feanav
Virtuous Cadenza

Virtuous Cadenza {U/R}{U/R}

Sorcery
Draw two cards, then discard two cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Visage of Hope

Visage of Hope {3}{W}

Enchantment Creature - Spirit
Flash
When Visage of Hope enters, you gain 3 life.
As the cracks in the Blackwall grew, the purpose starved of Dusk City glimpsed something greater. In the neon reflections of bleak alleys, faith slowly returned.
2/4
  • Beyond the Blackwall
Visceral Assault

Visceral Assault {G}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
For one combatant, death. For the other, dinner.
  • Al Tabaq
Viscous Webbing

Viscous Webbing {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature blocks each combat if able.
Whenever enchanted creature attacks, it loses flying until end of turn.
  • Arkadai
Visit from Aunti

Visit from Aunti {2}{B}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Draw two cards. Then if you're in a renaissance, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
  • Nangjiao In Bloom
Visiting Dignitary

Visiting Dignitary {3}{R}{R}

Creature - Human Noble
When Visiting Dignitary enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/2
  • A Tourney at Whiterun
Visserine's Royal Guard

Visserine's Royal Guard {2}{W}

Creature - Human Knight
Adorned — Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted.
Once a hero in the wars, he has retired to the far more comfortable life of a royal guard in peacetime.
2/3
  • A Tourney at Whiterun
Vital Strike

Vital Strike {2}{W}

Instant
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.”
—Margyd, Sanctum Commander
  • Seasons of War
Vivian's Vanguard

Vivian's Vanguard {1}{U}

Creature - Human Warrior Detective
Whenever you sacrifice a Clue, Vivian's Vanguard gets +2/+0 and gains flying until end of turn.
“The clues point to a hundred different places. Is it nothing, or is it everything?”
—Inspector Vivian Dymra
1/3
  • Villains: The Musical
Vizier of Noble Truths

Vizier of Noble Truths {U}{R}

Creature - Human Advisor Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
“Truth is the best tool to shatter lies.”
1/1
  • Alkabah
Voice of Ambition

Voice of Ambition {1}{B}

Creature - Human
Sacrifice Voice of Ambition: Target creature gets +2/+1 until end of turn.
Being made an example of is little more than a rite of passage to the Gorru.
1/1
  • Novea
Voice of Revolution

Voice of Revolution {2}{R}

Creature - Human Rebel Soldier
When Voice of Revolution enters, Rebel creatures you control get +1/+0 and gain haste until end of turn.
“We shall earn our freedom or die trying! Who's with me?”
2/1
  • Tides of War
Voice of Warryn

Voice of Warryn {3}{R}{R}

Creature - Human Shaman
{T}, Discard two cards: Draw two cards, then Voice of Warryn deals 2 damage to each opponent.
“Only through cruelty can we find Their mercy. Through pain, Their blessed relief.”
2/4
  • Plagues of Fretport
Voice of the Wild

Voice of the Wild {2}{G}

Creature - Wolf
In Endris-Dorahn, the Rehisons found creatures other than elementals that actually shared their ferocity and connection with nature.
2/4
  • Aftermath
Void Sculptor

Void Sculptor {R}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, Void Sculptor deals 1 damage to each opponent.
1/1
  • Imperial Legacies
Voidflare

Voidflare {R}

Instant
Voidflare deals 2 damage to any target.
Wanderlust — Voidflare deals 3 damage instead if you control four or more differently named lands.
There are powers beyond our comprehension with which we share the language of flame.
Volaris Tideshaper

Volaris Tideshaper {4}{U}{U}

Creature - Merfolk Wizard
When Volaris Tideshaper enters, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order.
Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn.
4/5
  • Seasons of War
Volatile Alchemist

Volatile Alchemist {2}{R}

Creature - Human Wizard
Haste
{2}{U}: Volatile Alchemist gains vigilance until end of turn and can't be blocked this turn.
His unbridled human spirit is fueled by tenacity and human spirits.
3/2
  • Innistrad In Memoriam
Volatile Elemental

Volatile Elemental {3}{U}

Creature - Elemental
Flying
{R}: Volatile Elemental gets +1/+0 until end of turn.
Unlike the humans, Lafterii elementals can adopt both sources of mana. This, of course, doesn't make them any more stable.
1/4
  • Khaliz-Dorahn
Volcanic Pounce

Volcanic Pounce {R}

Sorcery
Creatures you control gain haste and trample until end of turn.
Draw a card.
Through the ash came a flash of red teeth. Jina inhaled to scream and died with her breath in her throat.
  • Descent from the Highlands
Volcanic Whelp

Volcanic Whelp {1}{R}

Creature - Lizard
Ferocious — When Volcanic Whelp enters, if you control a creature with power 4 or greater, Volcanic Whelp gets +3/+0 and gains haste until end of turn.
With the right upbringing, most lizards can become as strong as lesser dragons.
1/2
  • Goliaths of Nangjiao