15282 cards found
Amateur Munitionist

Amateur Munitionist {2}{R}

Creature - Human Artificer
Overclock (You may have this creature overclock an artifact you control when either enters. If you do, it stops overclocking any other artifacts.)
Overclocked artifact has “{R}, {T}: This artifact deals 1 damage to any target.”
2/3
  • Over the Horizon
Amira, Grand Inventor

Amira, Grand Inventor {1}{G}{U}{R}

Legendary Creature - Human Artificer
When Amira, Grand Inventor enters, create a 1/1 colorless Construct Artificer artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead.
Artifact tokens you control have all activated abilities of other artifact tokens you control.
3/4
  • Over the Horizon
Ancestral Tapestry

Ancestral Tapestry {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Ancestral Tapestry: Search your library for a legendary card, reveal it, put it into your hand, then shuffle.
In the darkest times, the legend of Jasper the Little Giant never fails to inspire the next great Tinyvale hero.
  • Adventurers of Onora
Ancient Rite

Ancient Rite {1}{B}

Instant - Adventure
Sacrifice a creature. When you do, draw two cards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Gloomhollow Scalesage
  • Adventurers of Onora
Answer the Call

Answer the Call {1}{W}

Sorcery - Adventure
Exile the top five cards of your library. You may put a creature card from among them with mana value 2 or less onto the battlefield.
Card has other part: Sentinel's Pike
  • Adventurers of Onora
Arbiter of Shal'Iv

Arbiter of Shal'Iv {2}{U}

Creature - Spirit
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
When Arbiter of Shal'Iv enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
2/3
  • Over the Horizon
Arcane Oasis

Arcane Oasis

Land - Desert
Arcane Oasis enters tapped unless you control another Desert.
{T}: Add {U} or {R}.
Its waters flow into the courtyards of Atuum's Great Library, infusing its ancient texts with arcane power.
  • Over the Horizon
Archon of the Accord

Archon of the Accord {4}{W}{W}{W}

Creature - Archon
Flying, vigilance
As Archon of the Accord enters, choose a number.
Spells with mana value equal to the chosen number can't be cast.
Justice can be bought or sold with enough coin, just like any other commodity.
7/7
  • Over the Horizon
Arid Causeway

Arid Causeway

Land - Desert
Arid Causeway enters tapped unless you control another Desert.
{T}: Add {R} or {W}.
The entrance to El-Mazar is flanked by ancient and mysterious calcified figures.
  • Over the Horizon
Arrogant Entrant

Arrogant Entrant {1}{B}

Creature - Human Knight
Deathtouch
Whenever another creature dies, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{4}{B}, {T}: Destroy target creature and Arrogant Entrant.
“All of Whiterun will see how good I am!”
1/2
  • Over the Horizon
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
  • Adventurers of Onora
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
  • Over the Horizon
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Aspect of An'yama

Aspect of An'yama {1}{R}

Creature - Cat Spirit
Whenever Aspect of An'yama attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Spells you cast from your graveyard, activated abilities of cards in your graveyard, and reprise costs of spells you cast cost {1} less.
2/2
  • Over the Horizon
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — At the beginning of your end step, if you cast no spells this turn, add a quest counter.
3 — Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora
Aurora Weaver

Aurora Weaver {2}{U}{U}

Creature - Bird Monk
Flying
At the beginning of your end step, if you cast no spells this turn, scry 2.
3/3
Card has other part: Screeching Halt
  • Adventurers of Onora
Avalanche Drummer

Avalanche Drummer {3}{R}

Creature - Giant Warrior Bard
Trample
Harmony — Avalanche Drummer deals 1 damage to any target.
When Avalanche Drummer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
4/3
  • Over the Horizon
Avast!

Avast! {R}

Sorcery - Adventure
Target creature can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Scoundreleo
  • Adventurers of Onora
Avatar of Innovations

Avatar of Innovations {8}

Creature - Avatar
This spell costs {1} less to cast for each artifact and/or enchantment you control.
When Avatar of Innovations enters, you may return target artifact or enchantment card from your graveyard to your hand.
4/4
  • Over the Horizon
Azos's Fury

Azos's Fury {2}{R}{R}

Sorcery
Azos's Fury deals 6 damage to target creature or planeswalker you don't control. When excess damage is dealt this way, choose one —
• Add that much {R}.
• Azos's Fury deals that much damage to that permanent's controller.
  • Adventurers of Onora
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Azos enters, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
5/5
  • Adventurers of Onora
  • MSEM Secret Lair Drops 969 991
Bahum's Absolution

Bahum's Absolution {1}{W}

Instant
Choose two —
• Destroy up to one target enchantment.
• Exile up to one target card from a graveyard.
• You gain 4 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
  • Over the Horizon
Balloon Voyager

Balloon Voyager {1}{U}{U}

Creature - Human Rogue
This spell costs {U} less to cast if you dealt combat damage to a player this turn with a Rogue.
Flying
When Balloon Voyager enters, draw a card.
2/2
  • Over the Horizon