5974 cards found
Titanic Might

Titanic Might {4}{R}

Enchantment - Aura
Enchant creature without flying
Enchanted creature gets +10/+0 and attacks each combat if able.
What would you do with such power?
  • Theros Triumphant
To Go Beyond

To Go Beyond {1}{U}{U}

Enchantment - Road
When To Go Beyond enters, draw a card, then choose a card name.
{2}{U}: Reveal a card you own from outside the game with the chosen name and put it on top of your library.
“Interplanar travel was a major spiritual ritual to the Relonche. How many more like me are out there?”
—Millaray Antillanca
  • Road to Carü Mapu
To a Bright Future

To a Bright Future {2}{W}{W}

Enchantment
Creatures you control get +1/+1.
{3}{W}{W}, Sacrifice To a Bright Future: Put a +1/+1 counter on each creature you control.
With the war coming at any second, the Neolition could only hope they'd be able to overcome the might of Phyrexia.
  • Tides of War
Together in Death

Together in Death {2}{B}

Instant
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Create two X/X black Zombie creature tokens with menace, where X is the number of nontoken creatures that died under your control this turn.
  • Quest for the Roseblade
Token of Tribulation

Token of Tribulation {B}

Legendary Artifact - Equipment
At the beginning of each end step, put a +1/+1 counter on equipped creature for each creature that died this turn.
Equip {1}
Card has other part: Trial of Sacrifice
  • Karina's Explorations
Tomb Steward
Profaner of Graves

Tomb Steward {2}{B}

Creature - Mutant Rogue
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Tomb Steward enters, search your library for a card and put it into your graveyard. Then shuffle.
2/2
Card has other part: Profaner of Graves
  • Al Tabaq
Tomb of Great Drakes

Tomb of Great Drakes

Land - Desert
Tomb of Great Drakes enters tapped.
{T}: Add {U}.
{2/U}{2/U}: Tomb of Great Drakes becomes a 2/2 blue Elemental creature with flying until end of turn. It's still a land.
  • Al Tabaq
Tomb of Shifting Sands

Tomb of Shifting Sands

Land - Desert
{T}: Add {C}.
{1}: Tomb of Shifting Sands becomes a copy of target land card in any graveyard, except it has this ability and it's a Desert in addition to its other types. (This effect lasts indefinitely.)
  • Worlds Away
Tomb of the Roseblade

Tomb of the Roseblade

Legendary Land
Tomb of the Roseblade enters tapped.
{T}: Add {C}.
{X}, {T}, Sacrifice Tomb of the Roseblade: Search your library for an Equipment card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
  • Quest for the Roseblade
Tombweaver

Tombweaver {2}{B}{G}

Enchantment Creature - Spider
Reach
You may have other creatures you control enter as a copy of any creature card in a graveyard with equal or lesser mana value.
Klothys holds no sway in Arasta's lair. She and her brood alone weave the fates of those foolish enough to wander inside.
2/4
  • Theros Triumphant
Tome of Loss

Tome of Loss {1}{W}

Legendary Artifact
{X}{X}{W}, {T}, Sacrifice Tome of Loss: Return each creature card with mana value X or less from your graveyard to the battlefield.
“There's this book in there that can fix me. I don't need anything else if I get that.”
—Mei Liva
  • Villains: The Musical 32 295
Tome of the Lidless Gaze

Tome of the Lidless Gaze {3}

Legendary Artifact
Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Tome of the Lidless Gaze to its owner's graveyard.
At the beginning of your upkeep, if you control no Eyes, create a token that's a copy of a card exiled with Tome of the Lidless Gaze except it's a 2/2 Eye Horror with flying in addition to its other types.
  • Toll Midnight
Tongue Twister

Tongue Twister {2}{U}

Creature - Frog Wizard
Ward {2}
Even numbered spells you cast each turn costs {2} less to cast. (The second, fourth, sixth, etc.)
1/3
Card has other part: Croaking Chorus
  • Adventurers of Onora
Too Clever By Half

Too Clever By Half {3}{U}{R}

Sorcery
Primal {5}{U}{R} (During your turn, you may cast this spell for {5}{U}{R} instead of playing a land.)
Each player discards their hand, then draws seven cards. If this spell was cast for its primal cost, draw cards equal to the number of cards your opponents discarded this way.
Why settle for just one dream?
  • Novea
Torch the City

Torch the City {3}{B}{R}

Sorcery
Each player sacrifices three lands. Torment each player three times. (To torment a player, they lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Kaor's brood swept across Caulte, razing the buildings in their paths.
  • Survive the Night
Toros the Warchief

Toros the Warchief {2}{B}{R}

Legendary Creature - Cat Berserker
Glorious end — When Toros the Warchief dies, if it was tapped, return it to the battlefield at the beginning of the next end step.
Attacking creatures you control have deathtouch.
4/4
Torrid Geysers

Torrid Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Torrid Geysers enters tapped unless you control two or more basic lands.
“Our land has been warped beyond recognition. I fear what might be done to our city.”
—His Holiness Jorah
  • The Land Bundle
Torrid Path

Torrid Path

Land
Torrid Path enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Total Recall

Total Recall {X}{U}{U}{U}

Instant
Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
  • Tides of War
Total Surveillance

Total Surveillance {1}{W}{U}

Enchantment
Flash
When Total Surveillance enters, draw a card.
Whenever you cast another spell with flash or an instant, you may pay {1}. If you do, create a 1/1 colorless Drone artifact creature token with flying.
Touch the Void

Touch the Void {1}{B}{B}{B}

Sorcery
Each player loses 3 life, then discards a card, then sacrifices a creature, an enchantment, a land, a planeswalker and a token. Then exile all graveyards.
She was warned of the consequences and she felt nothing but encouraged.
  • MSEM Masters: Legends
Tower Over The Sky

Tower Over The Sky {X}{G}{G}

Sorcery - Revelation
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle.
Coalesce {X}{X}{G}{G}{G}{G} (You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
Tower of Long Shadows

Tower of Long Shadows

Legendary Land
{T}: Add {C}.
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Towering Boughs

Towering Boughs

Land
Towering Boughs enters tapped.
{T}: Add {R} or {G}.
{3}{R}{G}: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Towering Hydraffe

Towering Hydraffe {4}{G}{G}{G}

Creature - Giraffe Hydra
Reach
Assault {5}{G}{G}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Towering Hydraffe assaults, create a token that's a copy of it.
8/8
  • Scriptures of Urshad