5469 cards found
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
“People of Eralou have been known to fear large marshcroakers. The fae don't stop at large.”
—Lotus Hunter's Almanac
  • Eralou
Wild Pyromancer
Rageborn Pyromancer

Wild Pyromancer {R}

Creature - Human Actor
Whenever you cast a noncreature spell, Wild Pyromancer gets +1/+1 until end of turn.
Whenever Wild Pyromancer attacks, you may pay {2}{R}. If you do, transform Wild Pyromancer.
1/1
Card has other part: Rageborn Pyromancer
  • Villains: The Musical
Wild Raiders

Wild Raiders {4}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
To claim New Fellorie as their own, the Fellors first had to confront its original habitants.
  • Khaliz-Dorahn
Wild Realms

Wild Realms

Land
Wild Realms enters tapped unless you control two or more other lands.
{T}: Add {G}.
{T}, Pay 1 life: Add {R} or {W}.
  • Beyond Our Ken
Wild Skycub

Wild Skycub {U}{U}

Creature - Cat Spirit
As long as you control another creature with flying, Wild Skycub has flying.
“Their little paws are so cute when they're not used to flying yet.”
—Amelie Mayn
2/2
  • Descent from the Highlands
Wild Tusker
Gamhaugen War Swine

Wild Tusker {R}

Creature - Boar
Haste
Ride {R} ({R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Gamhaugen War Swine
  • Quest for the Roseblade
Wild Waypoint

Wild Waypoint {3}

Artifact
When Wild Waypoint enters, create a 1/1 green Scout creature token.
{T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.”
—Irbek, to Karina
  • Karina's Explorations
Wildborn Marauder

Wildborn Marauder {2}{G}

Creature - Human Mutant Warrior
Assault {2}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Wildborn Marauder assaults, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/2
  • Over the Horizon
Wilderness Forager

Wilderness Forager {3}{W}

Creature - Human Scout
When Wilderness Forager enters, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Is that a piece of an Angel mech? Good boy. This'll trade for at least a week's worth of food—and plenty of bones for you.”
2/4
  • Lovi Awoken
Wildershrine Elder

Wildershrine Elder {3}{G}

Creature - Bear Monk
Creatures with power less than or equal to the number of creatures in Wildershrine Elder's pack can't block it. (Two or more creatures you control with equal power are in a pack.)
“Any bear worth their belly knows how to welcome a stranger.”
—Jiu, Botanical Elixirist
4/4
  • Panxiou
Wildershrine Pilgrimage

Wildershrine Pilgrimage {1}{U}

Sorcery
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Create a tapped Treasure token.
Wildheart Gorran

Wildheart Gorran {1}{G}

Creature - Human Druid
Trample
As long as you control an Elemental creature, Wildheart Gorran gets +1/+1.
2/1
  • Novea
Wildwood Keeper

Wildwood Keeper {G}

Creature - Human Druid
{3}: Wildwood Keeper gets +3/+2 until end of turn. Activate only once each turn.
Like the trees themselves: steady, unyielding, ever changing.
1/1
  • Zero
Will of the Emperor

Will of the Emperor {2}{W}

Instant
Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn.
  • Imperial Legacies
Will of the Wilds

Will of the Wilds {G}

Instant
Choose one —
• Target creature gets +1/+1 until end of turn for each creature you control.
• Creatures you control get +1/+1 until end of turn.
Willowing Wisp

Willowing Wisp {1}{U}

Creature - Nymph
Flying
{0}: Willowing Wisp becomes the color of your choice until end of turn.
1/2
  • Novea
Wilting Waif

Wilting Waif {2}{B}{B}

Creature - Elf Cleric
When Wilting Waif dies, each opponent discards a card at random and you scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Her blood is as acid, yearning to erode the world.
2/2
  • Mious
Wily Ermine

Wily Ermine {1}{B}

Creature - Weasel
Deathtouch
“Day 13. The illness shows no signs of abating. I only hope I can protect my new companion for as long as it chooses to stay.”
—a pilgrim's journal, found beside an empty pack of supplies
1/2
  • Glacia: Hail to the Queen
Wimbledon's Herald

Wimbledon's Herald {2}{G}

Creature - Badger Soldier
“For the honor of mine noble house Wimbledon, I do humbly claim this heretofore quiet beach- henceforth it shall run by the following commandments...”
3/3
Card has other part: Stake a Claim
  • Adventurers of Onora
Wimbledon's Squire

Wimbledon's Squire {1}{R}

Creature - Hamster Knight
Whenever you cast a Knight spell or an Adventure spell, Wimbledon's Squire gets +1/+1 until end of turn.
“But, sire— To venture into Bleakrealm is madness! You can't be seri— Yes, sire, I will pack plenty of tartberries.”
2/2
  • Adventurers of Onora
Wimbledon's Summons

Wimbledon's Summons {1}{W}

Sorcery
Create a 1/1 green and white Mouse Soldier creature token with vigilance and a 1/1 white and black Badger Cleric creature token with lifelink.
Sir Roger Wimbledon keeps legions of attendants on demand in case he ever needs to make a stylish entrance on short notice.
  • Adventurers of Onora
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
2/2
  • Surging Tide
Wind Savant

Wind Savant {1}{W}

Creature - Human Bard
Flying
Whenever Wind Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Wind Savant gets +1/+1 until end of turn.
1/1
  • Arcanum Academia
Wind Ward

Wind Ward {1}{U}

Instant
Counter target spell that targets you or a permanent you control. If that spell targeted a creature, put a +1/+1 counter on that creature.
“They lunge forward, expecting us to dodge back. Instead, we go up.”
  • Kahembo: Olde Dawn
Wind-Blessed Guardian

Wind-Blessed Guardian {1}{U}

Creature - Human Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
2/1
  • Lovi Awoken